Close Action: Naval Warfare in the Age of Napoleon, 1793-1815 (1987)
Close Action
Close Action is a naval board wargame designed by Mark A. Campbell and published by Clash of Arms in 1997. The game replicates naval warfare of the 18th and early 19th centuries and was inspired by and shares superficial similarities to the Avalon Hill game Wooden Ships and Iron Men. Close Action was first imagined in the 1980s by Mark Campbell and other avid Wooden Ships and Iron Men players as a “fix” to WS&IM’s unrealistic simulation of Age of Reason naval combat. Campbell changed the game mechanics significantly in order to create a more realistic simulation of period naval conflict, and the initial rule set was published by Tempest games in 1987. Over a decade was spent designing the game and play-testing in both small and large games, chiefly along the Eastern Coast of the United States.
Why is Close Action Popular?
Close Action is considered especially good with large fleet actions, replicated by numbers of players generally in the tens and twenties, but sometimes expanding into the forties or larger. The game is popular among board gamers who enjoy historical wargames and naval simulations.
Game Components of Close Action: Naval Warfare in the Age of Napoleon, 1793-1815
How To Setup Close Action: Naval Warfare in the Age of Napoleon, 1793-1815
Setting up the game involves preparing the game boards, distributing ship logs to players, and placing ship models or counters on the board according to the scenario being played. Players must then plot their initial movements and actions on their ship logs. The game requires careful planning and setup to ensure a realistic and engaging naval battle simulation.
Gameplay Mechanics and Game Objective
Player Experience
Playing **Close Action** can be a deeply immersive and strategic experience. The game requires players to think ahead, anticipating their opponents’ moves and adjusting their strategies accordingly. The simultaneous movement mechanic adds a layer of realism, mimicking the chaos and unpredictability of historic naval battles. Players must manage resources, make tactical decisions, and adapt to changing circumstances on the battlefield.
Pros
Cons
Personal Thoughts on Close Action: Naval Warfare in the Age of Napoleon, 1793-1815
**Close Action** is ideal for experienced wargamers and history enthusiasts who appreciate the intricacies of naval warfare during the Napoleonic era. It offers a rich and challenging experience that rewards strategic thinking and historical knowledge. However, it may not be the best choice for those looking for a quick or easy-to-learn game. For those willing to invest the time and effort, **Close Action** provides a deeply satisfying and immersive gaming experience.
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