Clobber (2001)
Clobber
Clobber is an abstract strategy game invented in 2001 by combinatorial game theorists Michael H. Albert, J.P. Grossman, and Richard Nowakowski. The game is best played with two players and typically takes an average of 15 minutes to play, with a suggested age rating of 8 and up. It is played on a rectangular white and black checkerboard, and players take turns to move one of their own pieces onto an orthogonally adjacent opposing piece, removing it from the game. The winner of the game is the player who makes the last move, i.e., whose opponent cannot move.
Why is Clobber Popular?
Clobber is a popular game because it is an abstract strategy game that requires mental agility and quick thinking. It has gained attention in the field of artificial intelligence and combinatorial game theory, as it is a 2-player partizan game with perfect information, and many board positions have exact game-theoretic values. This makes it an ideal game for studying and implementing combinatorial game-theoretic values in game players, such as Monte-Carlo Tree Search (MCTS) based Clobber players.
Game Components of Clobber
The Game Components of Clobber of Clobber are simple and include:
– A rectangular white and black checkerboard
– Two sets of pieces (white and black)
– A timer to keep track of the game duration
Game Setup of Clobber
Set up the checkerboard on a flat surface.Each player chooses a color and places their pieces on the board.The game begins when both players simultaneously choose a piece to move.
Gameplay Mechanics of Clobber
Players take turns to move one of their own pieces onto an orthogonally adjacent opposing piece, removing it from the game. The game ends when one player makes the last move, and the winner is determined by whose opponent cannot move.
Game Objective of Clobber
The objective of the game is to be the last player to make a move, effectively blocking your opponent from moving.
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