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Clash of Giants: Campaigns of Tannenberg and the Marne, 1914 (2001) Board Game

Clash of Giants: Campaigns of Tannenberg and the Marne, 1914 is a board game that simulates the battles of Tannenberg and the Marne during World War I. These were crucial battles that had a significant impact on the course of the war. Designed by Rodger B. MacGowan and Mark Simonitch, this game provides players with the opportunity to experience the strategic challenges faced by the commanders during these historic campaigns.

Game Components of Clash of Giants Series

  • Map: Typically a back-printed 22″x34″ map.
  • Counters: Multiple countersheets, often 5/8″ counters.
  • Rules Book: Comprehensive rules for gameplay.
  • Battle Book: Specific battle scenarios and historical context.
  • Player Aid Cards: Useful for quick reference and gameplay aids.
  • Dice: Usually includes six-sided dice.

    How To Setup

    Setup involves laying out the map, organizing counters, and distributing player aid cards. Each game in the series has specific battle scenarios outlined in the Battle Book, which guides the initial placement of units and other setup requirements.

    Gameplay Mechanics and Game Objective

  • Activation System: Uses a chit-pull system for unit activation.
  • Hex-and-Counter Mechanics: Units move and engage in combat on a hexagonal grid.
  • Tactical Efficiency Rating: Units have ratings based on morale, training, leadership, and experience.
  • Artillery Support: Artillery is represented by Combat Support Markers, which are randomly drawn each turn.
  • Objective: Winning involves taking and holding victory hexes, exiting units, and inflicting casualties.

    Player Experience

    Players of “Clash of Giants” series games, including those similar to “Campaigns of Tannenberg and the Marne, 1914,” often praise the system for its balance between complexity and playability. The games are known for their fast-paced action and realistic results without overly complicated rules. They are highly playable in both solo and two-player settings.

    Pros

  • Engaging Gameplay: Fast-paced and exciting, allowing players to focus on strategy rather than rules.
  • Historical Depth: Provides a fresh look at historical battles with detailed scenarios.
  • Solo Play: Highly suitable for solo play, offering a challenging and enjoyable experience.
  • Quality Production: Typical high quality from GMT Games, with well-produced components.

    Cons

  • Complexity for Beginners: While not overly complex, it may still be daunting for beginners to wargaming.
  • Random Elements: The chit-pull system introduces randomness, which some players might find frustrating.

    Personal Thoughts

    “Clash of Giants: Campaigns of Tannenberg and the Marne, 1914” is ideally suited for fans of World War I history and those interested in wargames with a balance of strategy and historical accuracy. It is particularly appealing to intermediate players who enjoy the depth of hex-and-counter games without the overwhelming complexity of some other wargames.

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