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Claim (1983) Board Game

Claim is a classic abstract strategy game that was originally released in in 1983. Designed by Alex Randolph and published by Algazarra, the game has been a favorite among board game enthusiasts for decades. With its simple rules and challenging gameplay, Claim has stood the test of time and continues to be enjoyed by players of all ages.

Game Components of Claim

  • Deck: Comprised of five unique factions (Goblins, Dwarves, Undead, Doppelgängers, Knights), each with special powers.
  • Cards: Each faction has its own set of cards.
  • Objective: Win tricks to build your deck for the second phase of the game.

    How To Setup Claim

    To set up **Claim**, players start by gathering supporters from the different factions. Each player collects cards from these factions to form their initial deck. The game is divided into two phases: in the first phase, players win tricks to build their deck, and in the second phase, they use these cards to score points.

    Gameplay Mechanics and Game Objective

  • Game Category: Trick-taking game.
  • Mechanics: Card drafting, deck building, trick-taking.
  • Objective: Win tricks in the first phase to build a strong deck, then use this deck in the second phase to score the most points.
  • Phases: Two distinct phases – trick-taking to build the deck, and using the deck to score points.

    Player Experience

    **Claim** offers a strategic yet straightforward gameplay experience. Players must tactically win tricks in the first phase to ensure they have a robust deck for the scoring phase. The game requires a balance of short-term and long-term strategy, making it engaging and challenging for players.

    Pros

  • Simple to Learn: The basic mechanics are easy to grasp.
  • Strategic Depth: Requires thoughtful card management and planning.
  • Unique Factions: Each faction has special powers, adding variety to the game.
  • Competitive: Designed for two players, making it a great option for head-to-head competition.

    Cons

  • Limited Players: Only suitable for two players.
  • Repetitive: Some players may find the two-phase structure repetitive.

    Personal Thoughts on Claim

    **Claim** is an excellent choice for those who enjoy card games and strategic planning. It is particularly suited for players who appreciate the simplicity of trick-taking games but also want a deeper layer of strategy. While it may not be ideal for larger groups, it is a great addition to any collection for duo game nights.

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