Claim (1999) Board Game
Claim is an abstract strategy game that was released in in 1999. It is designed by Caroli Spiel and is best played with 2 players, although it can accommodate up to 4 players. The game falls under the category of traditional games like Dots and Boxes, focusing on strategic gameplay and tactical decision making.
Game Components of Claim
How To Setup Claim
To set up Claim, each player is dealt 13 cards. The remaining deck has its top card revealed, which is the card players aim to claim by winning the trick. The game is divided into two phases, each with its own setup and objectives.
Gameplay Mechanics and Game Objective
Player Experience
Claim offers a dynamic and strategic experience, particularly suited for two players. The game balances luck and skill, making each game unique and challenging. Players must contemplate their moves carefully, knowing that losing certain tricks in Phase 1 can be beneficial in Phase 2.
Pros
Cons
Personal Thoughts on Claim
Claim is ideal for those who enjoy strategic trick-taking games, particularly two-player games. It is perfect for couples or friends looking for a quick, engaging game that requires both luck and skill. The game’s unique mechanics and short playtime make it an excellent addition to any board game collection. If you’re a fan of strategic planning and the ebb and flow of trick-taking games, Claim is definitely worth checking out.
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