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Claim (1999) Board Game

Claim is an abstract strategy game that was released in in 1999. It is designed by Caroli Spiel and is best played with 2 players, although it can accommodate up to 4 players. The game falls under the category of traditional games like Dots and Boxes, focusing on strategic gameplay and tactical decision making.

Game Components of Claim

  • 104 Playing cards
  • 5 Clan tokens
  • Rulebook

    How To Setup Claim

    To set up Claim, each player is dealt 13 cards. The remaining deck has its top card revealed, which is the card players aim to claim by winning the trick. The game is divided into two phases, each with its own setup and objectives.

    Gameplay Mechanics and Game Objective

  • Game Phases: The game consists of two phases.
  • Phase 1: Players compete to claim cards from the deck by winning tricks. Each won trick allows a player to add the revealed card to their hand for Phase 2.
  • Phase 2: Players use the cards collected in Phase 1 to win tricks. The goal is to gain the majority of at least three out of five clans (Dwarves, Knights, Dopplegangers, Goblins, and Undead).
  • Trick Taking: Players must strategically decide whether to win or lose tricks in Phase 1, as this affects their hand strength in Phase 2.
  • Strategic Planning: Deciding how and when to claim cards is crucial, as it impacts the player’s chances of winning in Phase 2.

    Player Experience

    Claim offers a dynamic and strategic experience, particularly suited for two players. The game balances luck and skill, making each game unique and challenging. Players must contemplate their moves carefully, knowing that losing certain tricks in Phase 1 can be beneficial in Phase 2.

    Pros

  • Balanced Luck and Skill: The game requires strategic thinking while still allowing for elements of luck.
  • High Replayability: The random distribution of cards ensures that each game is different.
  • Quick Playtime: Games typically last around 20 minutes.
  • Engaging Mechanics: The dual-phase system adds depth and intrigue to the gameplay.

    Cons

  • Limited Player Count: Designed specifically for two players, which might limit its appeal for larger groups.
  • Initial Complexity: Understanding the strategic depth of the game may take a few plays.

    Personal Thoughts on Claim

    Claim is ideal for those who enjoy strategic trick-taking games, particularly two-player games. It is perfect for couples or friends looking for a quick, engaging game that requires both luck and skill. The game’s unique mechanics and short playtime make it an excellent addition to any board game collection. If you’re a fan of strategic planning and the ebb and flow of trick-taking games, Claim is definitely worth checking out.

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