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City of Sorcerers (1982) Board Game

City of Sorcerers is a fantasy board game that was released in in 1982. It is designed by Gary Chalk and Paul Hannon, with artwork by Standard Games and Publications, Ltd. The game is set in a mystical world where players take on the role of sorcerers battling for control of the city.

Game Components of City of Sorcerers

  • Game board
  • Player tokens
  • Spell cards
  • Event cards
  • Dice
  • How To Setup City of Sorcerers

  • Place the game board in the center of the table.
  • Shuffle the spell cards and event cards, and place them face down on their designated spaces.
  • Each player selects a token and places it on the starting space.
  • Determine the starting player.
  • Gameplay Mechanics and Game Objective

    The gameplay of City of Sorcerers revolves around area movement, dice rolling, events, grid movement, and hexagon grid mechanics. The objective of the game is to defeat your opponents by casting spells, moving strategically on the board, and utilizing the events to your advantage.

    Player Experience

    Pros:

  • Engaging gameplay with a good mix of strategy and luck.
  • Interesting theme and artwork that immerse players in the fantasy world.
  • Replayability with different spell combinations and event outcomes.
  • Cons:

  • Lengthy runtime of 180 minutes may be too long for some players.
  • Some players may find the dice rolling element too random and luck-based.
  • Limited player interaction outside of combat.
  • Personal Thoughts on City of Sorcerers

    City of Sorcerers is a classic fantasy board game that offers a deep and immersive experience for players who enjoy strategic gameplay. The game’s components are well-designed, and the artwork adds to the thematic elements of the game. However, the lengthy runtime and reliance on luck may deter some players who prefer more strategic control in their games. Overall, City of Sorcerers is worth considering for fans of fantasy and wargames, but may not be suitable for those who prefer shorter, more tactical experiences.

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