City of Guilds (2009) Board Game
City of Guilds is a card game released in 2009, designed by Andy Oakey and Todd Sanders. The game is set in a medieval city where players take on the roles of influential guild members vying for power and control. With a mix of area majority/influence, hand management, and variable player powers, City of Guilds offers a strategic and engaging gameplay experience.
Game Components of City of Guilds
How To Setup City of Guilds
To set up the game, players start by creating the city map by laying out the city block tiles. Each player receives a hand of three tiles and a set of worker tokens. The guild influence tokens and other special tokens are placed within reach of all players. The market and business cards are shuffled and made available for drawing.
Gameplay Mechanics and Game Objective
Player Experience
Playing **City of Guilds** involves strategic planning and tactical execution. Players must balance the need to control city blocks with the importance of influencing guilds. The game requires attention to the overall board state, as crossing streets to extend chains and closing blocks can significantly impact scoring. With a playing time of about 30 minutes, the game is relatively quick but still offers depth for strategic players.
Pros
Cons
Personal Thoughts on City of Guilds
**City of Guilds** is ideal for players who enjoy strategic card games with area control elements. It’s a great fit for those who appreciate medieval themes and are looking for a game that offers depth without overwhelming complexity. However, players seeking high levels of direct interaction or a more dynamic, fast-paced experience might find this game less appealing. Overall, it’s a well-crafted game that rewards strategic thinking and planning.
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