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City and Guilds (2004) Board Game

City and Guilds is a board game released in 2004, designed by Markus Welbourne and published by JKLM Games. The game falls under the categories of city building and medieval themes, where players compete to gain influence and control over different areas. With mechanics such as area majority and tile placement, City and Guilds offers a strategic gameplay experience for 3 to 5 players, aged 8 and above.

Game Components of City and Guilds

  • Tiles: Representing city blocks, businesses, markets, and minstrel houses.
  • Worker Tokens: Used for placing influence and control on the city blocks.
  • Influence Points: Track players’ influence within the guilds.
  • Guild Cards: Represent different guilds with unique abilities.
  • Market Tiles: Increase the value of city blocks without providing worker placement.
  • Minstrel House Tiles: Provide scoring bonuses without guild influence.
  • Tavern Tiles: Bonus tiles that cut chains and add to block scores.

    How To Setup City and Guilds

    To set up the game, players first create the city by drawing and placing tiles to form irregular city blocks. Each player starts with a hand of three tiles and three face-up tile choices. Players must ensure that the first tile is not adjacent to any other tile, while subsequent tiles must be adjacent to previously placed tiles, allowing for crossing the street.

    Gameplay Mechanics and Game Objective

  • Tile Placement: Players add tiles to the city, resolving the effects immediately.
  • Worker Placement: Players can place one or two workers on business tiles to gain influence and control.
  • Guild Influence: Markets increase guild influence without worker placement.
  • Block Scoring: When a block is completed, players score points based on their tile and worker contributions.
  • Final Scoring: Each guild scores based on its largest chain across blocks.
  • Objective: The goal is to control city blocks and guilds to maximize scoring points.

    Player Experience

    Playing City and Guilds involves a mix of strategic planning and tactical decisions. Players need to balance the placement of tiles to control city blocks with the placement of workers to gain influence within the guilds. The game is relatively quick, lasting under an hour, but it can feel abstract and dry, especially with a larger number of players.

    Pros

  • Strategic Depth: The game offers a complex web of tile placement and worker management.
  • Variable Player Powers: Different guilds and market tiles provide unique opportunities.
  • Quick Playtime: Games typically last under an hour.

    Cons

  • Limited Player Engagement: Players may find themselves with limited decisions and passive turns.
  • Abstract Gameplay: The game can feel dry and abstract, particularly with five players.
  • Dependence on Tile Draws: The outcome can be heavily influenced by the tiles available.

    Personal Thoughts on City and Guilds

    City and Guilds is a game best suited for players who enjoy strategic tile-laying and worker placement mechanics. It is recommended for smaller player counts, ideally 2-4 players, to enhance the analytical and manipulative aspects of the game. While it may not captivate every player due to its abstract nature, it offers a unique blend of strategy and tactical decision-making that will appeal to fans of games like Carcassonne and other area control games.

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