| | | | | | | | | |

Citadel of Blood (1980) Board Game

Citadel of Blood is a board game that was released in 1980, designed by Eric Lee Smith and published by Encore. It falls under the categories of Adventure, Exploration, Fantasy, Fighting, and Maze. The game is designed for 1 to 6 players and has a playing time of around 120 minutes. With a recommended age of 10 and up, Citadel of Blood offers a cooperative gaming experience with dice rolling, events, a modular board, and paper-and-pencil components.

Game Components of Citadel of Blood

  • Dungeon tiles: Representing rooms and corridors, drawn randomly to build the dungeon.
  • Character cards: Featuring different races and magic abilities.
  • Magic system: Based on the phases of three suns (blue, red, yellow), affecting magic powers.
  • Room feature cards: Detailing encounters, treasures, and obstacles.
  • Combat mechanics: Simple combat system with damage points.
  • Character sheets: For tracking player stats and progress.

    How To Setup Citadel of Blood

    To set up **Citadel of Blood**, players start by creating their characters, choosing from various races and assigning magic abilities based on the three-sun system. The game board is built dynamically as players progress, drawing dungeon tiles one at a time to reveal new rooms and corridors. Each player begins at the entrance of the dungeon, ready to explore and combat the evils within.

    Gameplay Mechanics and Game Objective

  • Dungeon crawl: Players explore a randomly generated dungeon.
  • Character progression: Characters can gain treasure and experience.
  • Magic system: Magic powers vary based on the current sun phase.
  • Combat: Simple combat mechanics involving damage points.
  • Objective: Work together to explore the dungeon, kill monsters, and retrieve treasure.

    Player Experience

    Playing **Citadel of Blood** is a fun and challenging experience, particularly suited for fans of fantasy and dungeon-crawl games. The game is cooperative, meaning players work together to overcome obstacles, which adds a layer of teamwork and strategy. The dynamic dungeon generation keeps the game fresh and unpredictable, making each playthrough unique. The simple combat and magic systems make it accessible to new players while still offering enough depth for experienced gamers.

    Pros

  • Dynamic dungeon generation: Ensures a unique experience each time.
  • Cooperative gameplay: Encourages teamwork and strategy.
  • Simple yet engaging mechanics: Easy to learn but challenging to master.
  • Portable and quick: Can be played in a relatively short amount of time.

    Cons

  • Limited character customization: Compared to more complex RPGs.
  • Simple combat system: May not be satisfying for players seeking complex combat.
  • No gamemaster required: While convenient, it lacks the depth of games with a dedicated GM.

    Personal Thoughts on Citadel of Blood

    **Citadel of Blood** is perfect for fans of fantasy and dungeon-crawl games looking for a quick, cooperative experience. It’s an excellent entry-level game for those new to RPGs or board games, offering a fun and easy-to-learn system. For veteran gamers, it provides a nostalgic trip back to the early days of fantasy gaming with its simple yet engaging mechanics. However, those seeking deeply complex character customization or intricate combat may find it lacking. Nonetheless, it remains a charming and enjoyable game that can be played over Zoom or in-person, making it a great addition to any game collection.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more

  • Leave a Reply

    Your email address will not be published. Required fields are marked *