Cir*Kis (2009)
CirKis is a piece-placing board game for two to four players, invented by Phil E. Orbanes and developed by Winning Moves Games USA in 2008. The game is based on a Penrose tiling and is played on a decagonal board with scoring pegs and a storage well for each of the four colored sets of pieces. The game is no longer in production.
Game Components of Cir*Kis
How To Setup Cir*Kis
To set up the game, arrange the board so each player is seated behind a corner. Each player selects a set of pieces and places their scoring peg in the “0” hole near their compartment. The youngest player starts by placing a piece so that at least part of it is inside the center star or circle. Pieces must fit into the board and snap into place.
Gameplay Mechanics and Game Objective
Mechanics
Objective
Player Experience
Cir*Kis offers an engaging and strategic experience, especially in the early game where players have numerous opportunities to direct the path of tiles. However, as the game progresses, the reliance on other players’ moves can make it challenging to form a long-term strategy, particularly in four-player games. The game is known for its momentum swings, keeping all players close until the end.
Pros
Cons
Personal Thoughts on Cir*Kis
Cir*Kis is an excellent choice for families or casual gamers looking for a fun and strategic game night experience. While it shares similarities with games like Blokus, its unique mechanics and scoring system set it apart. However, it may not be the best fit for those seeking a game with deep, long-term strategic planning due to the significant influence of luck and other players’ moves. Despite this, Cir*Kis remains an enjoyable and challenging game that can be appreciated by a wide range of players.
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