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Circus Train (2010) Board Game

Circus Train is a board game released in 2010 that combines economic strategy with train management. Designed by Tim Allen and Chris Taylor, the game allows players to build their own circus train and travel across the country, collecting resources and putting on performances to earn points.

Game Components of Circus Train

  • Laser-cut counters and puzzle piece playing board
  • Full-size cards
  • Intricately cut counter shapes, including money counters
  • Special Character cards
  • Event cards
  • Game board featuring various locations and routes

    How To Setup Circus Train

    To set up Circus Train, players first assemble the laser-cut puzzle piece board, which represents the map of the United States. Each player chooses a set of counters and cards, and the Special Character and Event decks are shuffled and placed within reach. The game includes a detailed rulebook with a new, more visual format that was a departure from the typical case system used in war games.

    Gameplay Mechanics and Game Objective

  • Resource Management: Players manage resources such as money, talent cards, and train cars.
  • Worker Placement: Players place their counters on the board to perform various actions like hiring talent, moving the train, and setting up shows.
  • Route Building: Players build routes across the map to travel and perform shows.
  • Game Objective: The goal is to accumulate the most victory points by successfully managing the circus, performing shows, and navigating the challenges presented by Event cards.

    Player Experience

    Playing Circus Train involves a blend of strategic planning and adaptive response to random events. Players must balance resource allocation, talent hiring, and route planning to maximize their chances of success. The game can become chaotic with more players, as they may bunch up at certain locations, leading to interesting interactions and challenges.

    Pros

  • Engaging Theme: The game offers a unique and intriguing theme of managing a circus in the 1930s.
  • High-Quality Components: The laser-cut counters and puzzle piece board add to the game’s visual and tactile appeal.
  • Replayability: The inclusion of Special Character and Event cards introduces significant variability, enhancing replay value.
  • Solitaire Option: The game includes a solitaire variant, making it accessible to solo players.

    Cons

  • Complexity: The game can be complex, especially for new players, due to the integrated expansion and advanced rules.
  • Limited Reception: Despite its critical success, the game did not achieve the massive reception hoped for by the publishers.
  • Setup Time: The intricate components and detailed setup can make the initial preparation time longer.

    Personal Thoughts on Circus Train

    **Circus Train** is ideal for fans of economic and strategy games who enjoy resource management and route building. It is particularly suited for players who appreciate a rich theme and high-quality game components. The game’s ability to support up to five players, including a solitaire option, makes it versatile for different gaming groups. However, it may not be the best fit for casual gamers looking for a simple, quick game due to its complexity and setup time.

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