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Chronicle (2009) Board Game

Chronicle is a card game designed by Seiji Kanai and published by Kanai Factory in in 2009. It falls under the category of fantasy card games and is suitable for players aged 12 and above. The game features artwork by Noboru Sugiura and Chema Vicente, adding to the immersive fantasy experience.

Game Components of Chronicle

  • History cards: Determine the objectives for each round.
  • Character cards: Three suits (love/red, power/blue, wisdom/green) each with unique abilities and values (1-10).
  • Wildcard cards: Additional characters with special capabilities.
  • Evil cards: Penalty cards that can hinder scoring.

    How To Setup Chronicle

    To set up Chronicle, shuffle the History cards into a deck and draw the top card, which sets the theme for the round. Each player receives a hand of cards from the main deck, with the number of cards depending on the number of players. The player with the card matching the theme card revealed at the start becomes the lead player.

    Gameplay Mechanics and Game Objective

  • Trick-taking: Players take turns playing cards in “meetings,” with each meeting consisting of one card per player.
  • Variable Objectives: Each round’s goal is determined by the History card, which can vary from collecting the most allies of a particular suit to avoiding certain cards.
  • Special Abilities: Character cards have unique abilities that can change the outcome of tricks.
  • Winning Rounds: The player who meets the History card’s objective gains 1 Fame point.
  • Game End: The game ends when a player reaches 3 Fame points.

    Player Experience

    Chronicle offers a dynamic and strategic gameplay experience, blending traditional trick-taking mechanics with innovative twists. The game is highly interactive, with each round presenting a new challenge due to the changing objectives set by the History cards. Players must adapt their strategies based on the cards in their hand and the abilities of the characters they play.

    Pros

  • Varied Objectives: Each round has a different goal, keeping the game exciting and unpredictable.
  • Special Abilities: Character cards add a layer of strategy and complexity to the game.
  • High Interaction: Players constantly need to adjust their tactics based on the cards played.
  • Fast-paced: Games typically last only about 30 minutes.

    Cons

  • Complexity: The numerous special abilities can be overwhelming for new players.
  • Luck of the Draw: The cards you receive can significantly impact your chances of winning.
  • Evil Cards: These penalty cards can drastically alter the scoring, sometimes unfairly.

    Personal Thoughts on Chronicle

    Chronicle is ideal for players who enjoy trick-taking games but are looking for something more dynamic and challenging. The game’s unique blend of character abilities and variable objectives makes it stand out in the genre. It’s a great choice for both casual and experienced gamers who appreciate strategy and interaction. However, it may not be the best fit for those new to card games or looking for a simple, straightforward experience.

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