Chimera (2014) Board Game
Chimera is a card game designed by Ralph H. Anderson and released in 2014 by ABACUSSPIELE. It is a team-based game that combines elements of auction/bidding, hand management, and ladder climbing. The game is designed for 3 players and has a runtime of around 45 minutes. The artwork for Chimera was done by Philippe Guérin and Chris Quilliams.
Game Components of Chimera
How To Setup Chimera
To set up Chimera, the deck is shuffled and cut, with the exposed card from the cut placed face up on the new deck. This card determines the starting player. Three cards are dealt to the table as the Chimera’s kitty, and the rest of the cards are distributed to the players, with each player receiving 17 cards. The player who received the face-up card starts the bidding phase.
Gameplay Mechanics and Game Objective
Key Mechanics
Game Objective
Player Experience
Playing Chimera feels like a high-stakes, dynamic card game where each player is in control of their own destiny. The bidding system introduces a risk-reward element, and the unknown contents of the Chimera kitty add an element of surprise. The game encourages big, flashy plays, making each hand exciting and unpredictable.
Pros
Cons
Personal Thoughts on Chimera
Chimera is ideal for those who enjoy strategic card games with a strong competitive edge. It is particularly suited for groups of three, offering a unique experience that stands out from its Tichu roots. While it may not quite match the heights of Tichu, Chimera is a compelling alternative that rewards bold and creative play. It is a great choice for players looking for a game that combines strategy, risk, and excitement in a single package.
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