Central America (1987) Board Game
Central America is a board game released in 1987, designed by Rosaria Baldari, Ted Koller, and James Talbot, and published by Victory Games. It falls under the categories of Civil War, Modern Warfare, and Wargame. The game is set in the context of a civil war in Central America, where players take on the roles of different factions vying for control of the region.
Game Components of Central America
How To Setup Central America
Setting up **Central America** involves preparing the map, distributing the counters according to the chosen scenario, and familiarizing players with the extensive rules. The game is designed for two players, although team play is also an option. Each scenario has specific setup instructions detailed in the rule books.
Gameplay Mechanics and Game Objective
Player Experience
Playing **Central America** is a complex and engaging experience. The game is well-suited for team play and caters to hard-core gamers with its deep scenarios and extensive rules. Players must manage large numbers of units and navigate intricate rules, making it a challenging but rewarding experience. The game’s scenarios, such as “Operation Big Pine” and “World War III,” offer long-term engagements that test strategic skills.
Pros
Cons
Personal Thoughts on Central America
**Central America** is for the dedicated and experienced wargamer who enjoys complex, operational-level simulations. It is not a game for casual players due to its high complexity and lengthy gameplay. However, for those who immerse themselves in the detailed scenarios and rules, it offers a deeply engaging and strategic experience that simulates the intricacies of conflict in Central America during the Cold War era.
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