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CAV: Combat Assault Vehicle (2001) Board Game

CAV: Combat Assault Vehicle is a tabletop wargame that was released in 2001 by Reaper Miniatures. It is set in a futuristic science fiction world where players control combat assault vehicles in epic battles. The game was designed by Ed Pugh and Jon Walker, featuring artwork by Tim Collier, Chris Lewis, and Daniel Tyka.

Game Components of CAV: Combat Assault Vehicle

  • Miniatures of mechs, tanks, and infantry
  • Data Cards for each model, including stats and damage tracks
  • Initiative Deck (standard playing cards)
  • Game board or battle area (typically 4’x6’ or 4’x8’)
  • Rulebook

    How To Setup CAV: Combat Assault Vehicle

    Setting up CAV involves several steps. First, determine the Game Size, which is the number of points each player can spend on models for their army. Each model has a Point Value, and the total must not exceed the Game Size. Players organize their models into Task Forces, which are divided into Primary and Secondary Sections. Each Section type has specific requirements, with no Task Force having more Secondary Sections than Primary ones. The battle area is divided into Deployment Zones, usually as far apart as possible for each player. An Initiative Deck is created using playing cards, with each Section in the Task Force represented by a card.

    Gameplay Mechanics and Game Objective

  • Gameplay Area: Battles are fought on a 4’x6’ or 4’x8’ area, with 4’x4’ acceptable for smaller games.
  • Initiative Deck: Determines the order of turns using a deck of playing cards.
  • Ranged Combat: Involves Direct Attacks (DA) and Indirect Attacks (IA), with stats like # of Attacks, Ranged Attack Value (RAV), Range (Rng), and Defensive Value (DV).
  • Damage Track: Each model’s Data Card shows its damage capacity, affecting its stats as it takes damage.
  • Defensive Fire: Attacked models can automatically retaliate with defensive fire.
  • Objective: To eliminate the enemy’s models or achieve specific mission objectives.

    Player Experience

    Playing CAV: Combat Assault Vehicle is an immersive experience for fans of mecha and tactical warfare. The game requires strategic planning in army building and deployment, as well as tactical decision-making during gameplay. The use of an Initiative Deck adds an element of unpredictability, making each game unique. Players must manage their models’ damage tracks and utilize the advanced technology represented by the Defensive Fire mechanic.

    Pros

  • Deep Strategic Depth: Requires careful army building and tactical planning.
  • High Customization: Players can build diverse armies with various models.
  • Dynamic Gameplay: The Initiative Deck and Defensive Fire mechanics add unpredictability.
  • Engaging Theme: A futuristic setting with large battle walkers and advanced technology.

    Cons

  • Complex Rules: The game has a steep learning curve due to its detailed mechanics.
  • Cost: Purchasing the miniatures and rulebook can be expensive.
  • Space Requirements: The game needs a significant amount of space for the battle area.

    Personal Thoughts on CAV: Combat Assault Vehicle

    CAV: Combat Assault Vehicle is ideal for fans of miniatures wargames, particularly those interested in mecha and futuristic warfare. The game offers a rich, strategic experience with deep customization options, making it appealing to players who enjoy complex gameplay. However, it may not be the best choice for casual gamers due to its complex rules and high initial investment. For those willing to dive in, CAV provides a highly engaging and rewarding gaming experience.

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