Castle Merchants (2005) Board Game
Castle Merchants is a board game released in 2005, designed by Patrick McEvoy and Jessica Ney. The game is set in a medieval castle where players take on the role of merchants trying to deliver goods to various locations within the castle walls. The game features hand management, pick-up and deliver, and tile placement mechanics.
Game Components of Castle Merchants
How To Setup Castle Merchants
To set up the game, players start by placing the game board in the middle of the playing area. The castle tiles are shuffled and placed face down on designated spaces on the board. Each player selects a merchant token and places it on the starting space. Goods tokens are distributed among the players, and each player receives a player board. The rulebook provides detailed instructions for placing all components and preparing for the game.
Gameplay Mechanics and Game Objective
Player Experience
Playing **Castle Merchants** involves strategic planning and resource management. Players need to navigate the map, collect the right goods, and deliver them to the castles before their competitors do. The game requires a balance between short-term goals and long-term strategies, making it engaging and challenging.
Pros
Cons
Personal Thoughts on Castle Merchants
**Castle Merchants** is ideal for fans of strategy and resource management games. It is suited for players who enjoy games with a moderate level of complexity and a unique theme. The game is best for 2-4 players and typically lasts about 45-60 minutes. If you’re looking for a game that combines strategic planning with a medieval setting, **Castle Merchants** is a great choice. However, it may not be the best fit for those seeking high player interaction or a very simple ruleset.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.