Cargo (2004) Board Game
Cargo is a board game released in 2004 by Wingnut Games. Designed by Tom Jolly and featuring artwork by The Fraim Brothers, Cargo falls into the category of abstract strategy games. With a playtime of around 45 minutes, Cargo is suitable for 2 to 4 players aged 10 and up.
Game Components of Cargo
How To Setup Cargo
To set up the game, all the crate tokens are mixed up and placed face down on the board. Players can choose where the crates go but do not know their colors. Once all crates are placed, they are flipped face-up. Each player places their worker counters on legal spaces on the board in a predetermined order.
Gameplay Mechanics and Game Objective
– Dockhand: Push one crate or move one space.
– Burly Worker: Push up to two crates or move one space.
– Mule: Push or pull one box two spaces or move up to two spaces.
– Elephant: Move two spaces, push up to two boxes two spaces, or pull one box.
Player Experience
Playing “Cargo” involves a mix of strategy and tactical movement. Players must carefully plan their moves to optimize their score, using the unique abilities of their workers to their advantage. The game requires a balance between pushing your own crates to safety and sabotaging your opponents.
Pros
Cons
Personal Thoughts on Cargo
“Cargo” is a game suited for players who enjoy strategic movement and competitive interaction. It is ideal for families or casual game nights, as it is easy to learn but challenging to master. The game’s simplicity and interactive nature make it accessible to a wide range of players, though it may appeal more to those who enjoy tactical games with a touch of luck.
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