Box cover of "Carcassonne: Bridges, Castles, and Bazaars" expansion with medieval-themed illustration, including characters trading goods in a market and a castle in the background.
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Carcassonne: Expansion 8 – Bridges, Castles and Bazaars (2010)

Carcassonne: Bridges, Castles and Bazaars

“Carcassonne” is a tile-based German-style board game designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück. The game is named after the medieval fortified town of Carcassonne in southern France and has sold over 12 million copies, been officially translated into 22 languages, and has numerous official and unofficial adaptations across various platforms. The game has been a significant and popular choice among board game enthusiasts for its strategic gameplay and unique components.

Game Components of Carcassonne: Bridges, Castles and Bazaars

The game consists of:
– Tiles: Players draw and place tiles with a piece of southern French landscape on them.
– Meeples: Small wooden figurines representing people, which are placed on tiles to claim them.
– Followers: Tiny wooden game pieces that players place on tiles to score points.

Game Setup of Carcassonne: Bridges, Castles and Bazaars

Shuffle the tiles and place them face down in a pile. Each player is dealt a starting hand of tiles. Players take turns drawing tiles and placing them on the table, connecting them to previously played tiles to form cities, farms, roads, and cloisters.

Gameplay Mechanics of Carcassonne: Bridges, Castles and Bazaars

The goal is to strategically place tiles to form cities, farms, roads, and cloisters, and to place followers on tiles to score points. The player with the most points wins the game.

Game Objective of Carcassonne: Bridges, Castles and Bazaars

The objective is to score the most points by strategically placing tiles and placing followers on them.

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