Captive (2014) Board Game
Captive is a solo board game that was released in 2014 by Makaka Editions. Designed by Emmanuel Quaireau, the game is known for its immersive storytelling and challenging gameplay. With a focus on memory and narrative choice, Captive offers a unique gaming experience for players looking for a solo adventure.
Game Components of Captive
How To Setup Captive
To set up *Captive*, you begin by creating your character, allocating stats to dexterity, health, and stamina. You receive initial items such as ransom money and a gun. The game starts with your daughter’s kidnapping, leading you to a creepy mansion where you must navigate through the story, making choices based on the comic panels and clues you discover.
Gameplay Mechanics and Game Objective
Player Experience
Playing *Captive* is an immersive experience, reminiscent of childhood choose-your-own-adventure books but with a darker, more intense theme. The game requires careful observation of the comic panels to find hidden clues, which are crucial for progressing through the story. The gameplay is challenging, with many opportunities for instant death, which can be frustrating but also rewarding when you finally find the right path. The artwork is well-done, and the story is engaging, though the random nature of some choices can lead to repetitive gameplay.
Pros
Cons
Personal Thoughts on Captive
*Captive* is ideal for fans of graphic novels, choose-your-own-adventure books, and those who enjoy immersive, story-driven games. It offers a unique blend of exploration and puzzle-solving, although it may not be the best fit for players seeking a more streamlined or less punishing experience. The game’s strength lies in its atmosphere and the joy of discovery, making it a great choice for those who appreciate a challenge and are willing to invest time and effort into unraveling its mysteries.
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