Can’t Stop Express (1989)
Can’t Stop Express
Can’t Stop Express is a board game designed by Sid Sackson and published in 1989 by Hexagames. It is a re-publishing of Choice/Einstein, which was a republishing of his previously created game Solitaire Dice, first published in A Gamut of Games (1969). The game is currently published by Eagle-Gryphon Games.
Why is Can’t Stop Express Popular?
Can’t Stop Express is an addictive and easy-to-learn dice game that requires players to take risks and strategize to score points. It offers considerable replay value and has been praised for its simplicity and replayability.
Game Components of Can’t Stop Express
How To Setup Can’t Stop Express
To set up the game, each player receives a score sheet. The five dice are rolled at the start of each turn, and players use these dice to make decisions. There is no complex board setup, as the game primarily revolves around the dice rolls and the score sheets.
Gameplay Mechanics and Game Objective
Player Experience
**Can’t Stop Express** engages players with simple yet strategic gameplay. Each turn, players must make decisions about which dice to use for pairs and which to set aside as the “fifth die.” This game is great for teaching probabilities and risk/reward tradeoffs, making it a good fit for classrooms or family game nights. The game keeps everyone invested, as all players are interested in every die roll.
Pros
Cons
Personal Thoughts on Can’t Stop Express
**Can’t Stop Express** is an excellent choice for those looking for a quick, engaging dice game that combines luck and strategy. It is ideal for families, classrooms, or casual game nights where participants want to stay involved without needing to learn complex rules. The game’s ability to accommodate any number of players adds to its versatility, making it a great addition to any board game collection.
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