Vintage "Allan Sherman's Camp Granada Game" board game box cover featuring cartoon illustrations including a boy in camp attire with a thought bubble of a house labeled "Home," another child entangled in telephone wire, and a bus with "Camp Bunks" written on the side. Text on the box reads "A very funny GAME for boys and girls!," "For ages 6 to 14," "Milton Bradley Company Springfield Massachusetts," and "Object of the game: To get home from camp... somehow." The box shows signs of wear and a handwritten note.
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Camp Granada (1965)

Camp Granada

Camelot is a strategy board game for two players that was invented by George S. Parker in the late 19th century and was one of the first games published by Parker Brothers, originally under the name Chivalry. The game was reissued as “Camelot” in 1930, with reduced size and number of pieces. It flourished through numerous editions and variants, achieving its greatest popularity in the 1930s, and remained in print through the late 1960s. Parker Brothers briefly republished the game in the 1980s under the name Inside Moves. Since then, it has been out of print, but retains a core of fans anticipating another revival.

Why is Camp Granada Popular?

Camelot is easy to learn and without extensive theory or praxis, making it perhaps more accessible for novices to play/enjoy compared to chess. Gameplay is exceptionally tactical almost from the first move, so games are quick to play to a finish. A World Camelot Federation exists, with free membership, led by Michael W. Nolan. Camelot was featured in Abstract Games magazine in 2001 and 2002.

Game Components of Camp Granada

  • Game Board: A 23+5⁄8 in × 19+1⁄2 in tri-fold board depicting summer camp locations.
  • Toy Bus: A plastic bus prone to breakdowns, with a front axle that can slide side-to-side.
  • Bunkhouses: 4 cardboard bunkhouses for players to conceal animals.
  • ICKY Animals: 12 rubber animals (2 each of Crawfish, Frog, Lizard, Mouse, Snake, Spider).
  • ICKY Animal Cards: 16 cards identifying the needed animals and additional awards.
  • Camp Granada Bus Cards: 48 cards with various instructions and special privileges.

    How To Setup Camp Granada

    To set up the game, place the animals at designated camp locations on the game board. Assemble and place the bunkhouses at each corner of the board. Distribute the ICKY animal cards among the players to identify which animals each player needs to gather. Finally, ensure all game components are within reach of the players.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Medium Chance: Involves shuffling and drawing Bus cards.
  • Eye–hand Coordination: Players must carefully move the toy bus to avoid breakdowns.
  • Special Privileges: Players can take animals from other players’ bunkhouses without looking.

    Objective

  • The goal is to be the first player to gather three ICKY animals and exit the camp.

    Player Experience

    Camp Granada is a quirky and engaging game that combines physical skill with strategic thinking. Players navigate the challenges of a summer camp, complete with humorous obstacles like a diving board with spikes and an octopus in the swimming hole. The game’s unique bus mechanism, which can break down if not handled carefully, adds an element of unpredictability and fun.

    Pros

  • Interactive and Physical: Requires players to use eye–hand coordination, making it more engaging than typical board games.
  • Humorous Theme: Based on a popular novelty song, the game incorporates humor and light-heartedness.
  • Social Interaction: Players can strategically take animals from each other, promoting interaction and competition.

    Cons

  • Fragile Components: The bus mechanism can be delicate, leading to frequent breakdowns if not handled with care.
  • Limited Replayability: The game’s mechanics, while fun, may become repetitive after multiple plays.

    Personal Thoughts on Camp Granada

    Camp Granada is ideal for families and children who enjoy a mix of physical challenge and strategic play. It is a nostalgic piece for those who remember Allan Sherman’s song and can serve as a fun introduction to board games for younger players. However, it may not be the best fit for players seeking complex or deeply strategic gameplay.

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