C. C. Higgins Rail Pass (2014) Board Game
C. C. Higgins Rail Pass is a board game released in 2014 and designed by Mike Neumann, David Prieto, and Patrick Stevens. The game is published by Numbskull Games and falls under the categories of Trains and Travel. The game is designed for 2 to 6 players, with a recommended age of 8 and above. It has a playtime of 60-120 minutes and features mechanics such as Network and Route Building, Point to Point Movement, and Set Collection.
Game Components of C. C. Higgins Rail Pass
How To Setup C. C. Higgins Rail Pass
To set up the game, players first place the game board in the middle of the playing area. Each player selects a token and places it at the starting point. The rail passes are shuffled and distributed according to the rules. Players then plan their routes by utilizing the free travel from the rail passes they obtain.
Gameplay Mechanics and Game Objective
– Network and Route Building
– Point to Point Movement
– Set Collection
Player Experience
C. C. Higgins Rail Pass offers a unique blend of strategy and historical context, allowing players to experience the thrill of being a railroad executive in the 1920s. The game is simple to understand but requires strategic thinking to win, making it suitable for families and casual gamers alike.
Pros
Cons
Personal Thoughts on C. C. Higgins Rail Pass
This game is ideal for those who enjoy strategic planning, history, and trains. It’s a great choice for families or groups of friends looking for a game that combines simplicity with depth. However, given its mixed user reviews, it may not appeal to everyone, especially those seeking more fast-paced or luck-based games. If you’re a fan of railroad themes and enjoy set collection and route building, C. C. Higgins Rail Pass could be a great addition to your game collection.
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