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Build A Cure (2018) Board Game

Build A Cure is a cooperative board game designed by Paul Hinton and Jonny Jimison and released in in 2018. The game focuses on educating players about environmental issues and promoting teamwork to solve puzzles and challenges.

Game Components of Build A Cure

  • Player cards**
  • Infection cards** (though not explicitly mentioned, similar mechanics to other cooperative disease-curing games might be inferred)
  • Disease cubes**
  • Research Station components** (if applicable, similar to other games in the genre)
  • Role cards** (if present, similar to games like Pandemic)
  • Game board**

    How To Setup Build A Cure

    To set up Build A Cure, players first prepare the game board, which likely represents a map or network of locations. Each player selects a role and receives an initial hand of cards. The infection deck is shuffled and used to populate the board with disease cubes. Players start at a designated location, similar to how games like Pandemic begin at the Centers for Disease Control.

    Gameplay Mechanics and Game Objective

  • Cooperative Play: Players work together.
  • Card Management: Players use cards to perform actions such as curing diseases, treating infections, and sharing knowledge.
  • Disease Management: Manage the spread of diseases by placing and removing disease cubes.
  • Research and Cure: Discover cures for diseases.
  • Objective: The primary goal is to discover cures for all diseases before the game-losing conditions are met, such as too many outbreaks or running out of resources.

    Player Experience

    Build A Cure offers a dynamic and cooperative experience where players must strategize and work together to save the world from spreading diseases. The game requires careful management of resources, timely decision-making, and effective communication among players. It is engaging and challenging, making it suitable for players who enjoy cooperative gameplay and strategic thinking.

    Pros

  • Cooperative Gameplay: Encourages teamwork and collaboration.
  • Strategic Depth: Requires thoughtful planning and resource management.
  • Dynamic Experience: Each game can be different due to randomized elements.
  • Engaging Mechanics: Keeps players involved and active throughout the game.

    Cons

  • Complexity: May have a steep learning curve for new players.
  • Length: Games can be lengthy, especially for those new to the game.
  • Luck Element: Random draws can significantly impact gameplay.

    Personal Thoughts on Build A Cure

    Build A Cure is ideal for fans of cooperative board games, particularly those who enjoy games like Pandemic. It is suited for players who appreciate strategic challenges and the thrill of working together to achieve a common goal. While it may not be the best fit for casual gamers due to its complexity, it is a great addition to any board game collection for those who enjoy deeper, cooperative experiences.

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