Board game "BRIDG-IT" with its box, featuring a grid playing field with red and yellow pieces, and additional pieces stored on the side.
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BRIDG-IT (1960)

Bridg-It, also called Gale

Bridg-It, also known as Gale, is a two-player connection board game created around 1960 by mathematician David Gale. It was first published in Scientific American under the name Gale. The game consists of two rectangular arrays of dots, one for each player, and the objective is to connect dots within one’s own array to form lines or bridges.

Why is Bridg-It, also called Gale Popular?

Bridg-It is a simple game that appears deceptively easy but can be quite challenging to master. The game requires strategy and understanding of graph theory concepts such as disjoint spanning trees. This combination of simplicity and strategic depth makes the game appealing to players who enjoy thinking critically and planning their moves.

Game Components of Bridg-It, also called Gale

The game board consists of two rectangular arrays of dots, one for each player. Players take turns connecting two adjacent dots of their own color with a bridge. The game is played on a 12×12 board, and the winner is the first person to form an uninterrupted bridge from one side of the board to the opposite side.

Game Setup of Bridg-It, also called Gale

Set up the board by joining the four jigsaw tiles together, using the side with the square playing area for beginners. Players take turns placing their pieces on the board, connecting two adjacent dots of their own color.

Gameplay Mechanics of Bridg-It, also called Gale

The game is played in turns, with each player taking turns placing their pieces on the board. The objective is to form an uninterrupted bridge from one side of the board to the opposite side.

Game Objective of Bridg-It, also called Gale

The goal of the game is to be the first player to form an uninterrupted bridge from one side of the board to the opposite side.

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