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Breakthrough (2001)

Breakthrough: Brief History and Background Information of Breakthrough

Breakthrough is an abstract strategy board game invented by Dan Troyka in 2000. It was made available as a Zillions of Games file (ZRF) and won the 2001 8×8 Game Design Competition. The game is played on a grid, with the board size being initially set up as a 7×7, but it can be easily adapted to larger board sizes.

Why is Breakthrough Popular?

Breakthrough is a popular game because it is an abstract strategy board game that challenges players to think critically and strategically. The game has gained recognition for its design and has been awarded in various competitions.

Game Components of Breakthrough

The Game Components of Breakthrough for Breakthrough are minimal and include:
– A board with a grid
– Two sets of pieces (one for each player)
– A rulebook

Game Setup of Breakthrough

To set up the game, the board is initially arranged as a 7×7 grid. Each player chooses a color and places their pieces on the board according to the rules. The player who goes first is determined by a random method, and play proceeds with each player moving one piece per turn.

Gameplay Mechanics of Breakthrough

The objective of the game is to break through the opponent’s blockade and move the flagship to the perimeter of the board. The game is played out as a naval battle, with strategy analogous to the siege game of Hnefatafl. One player has a “gold” fleet consisting of one large flagship and twelve escorts, with the objective of evading capture while breaking through their opponent’s blockade. The other player has a “silver” fleet of twenty ships and forms a blockade to trap the gold flagship and destroy the gold fleet’s escorts, with the objective of capturing the flagship.

Game Objective of Breakthrough

The goal of the game is to achieve the player’s objective, which is to break through the opponent’s blockade and move the flagship to the perimeter of the board.

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