Borodino 20 (2008) Board Game
Borodino 20 is a wargame set during the Napoleonic Wars, specifically focusing on the Battle of Borodino in in 2008. The game was released in 2008 and is designed by John R. Cooper and John Cooper, with artwork by Victory Point Games. It is a two-player game that utilizes a hexagon grid and campaign/battle card driven mechanics.
Game Components of Borodino 20
How To Setup Borodino 20
Setting up **Borodino 20** involves placing the game board, which represents the battlefield of Borodino, and positioning the unit counters according to the historical order of battle. Players need to familiarize themselves with the rulebook and setup instructions to ensure accurate placement of forces, artillery, and other elements. The setup includes configuring the brigade-level units, massive batteries of artillery, and divisions of cavalry, as well as setting up the political dynamics within the Russian command hierarchy.
Gameplay Mechanics and Game Objective
Player Experience
Playing **Borodino 20** immerses players in the intense and chaotic Battle of Borodino, one of the bloodiest battles of the Napoleonic Wars. The game requires strategic thinking, as players must manage large armies, artillery, and cavalry while navigating the complexities of battlefield politics. The Triumph & Glory game system, version 2.2, provides a detailed and historically accurate experience.
Pros
Cons
Personal Thoughts on Borodino 20
**Borodino 20** is ideal for experienced wargamers who appreciate historical accuracy and deep strategic gameplay. It is particularly suited for those interested in the Napoleonic Wars and who enjoy games that challenge them tactically and strategically. However, due to its complexity and lengthy playtime, it may not be the best fit for casual or new wargamers.
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