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Blood & Roses (2014) Board Game

Blood & Roses is a two-player wargame set during the Wars of the Roses, a series of civil wars fought in England during the 15th century between the House of Lancaster and the House of York. The game was released in 2014 and designed by Charles Kibler, Mike Lemick, and Rodger B. MacGowan. Players take on the roles of rival factions in this historical conflict, strategically maneuvering troops and battling for control of key territories.

Game Components of Blood & Roses

  • Maps: Detailed battle maps with a 50-yard per hex scale.
  • Counters: Representing 250 Infantry and Cavalry, 150 Handgunners, and several Cannons per unit.
  • Rules: Short and easy-to-learn rules, including FAQs and living rules.
  • Battle Book: Comprehensive guide to the battles included.
  • Online Resources: Additional maps and counters available online.

    How To Setup Blood & Roses

    Setting up the game involves placing the maps and counters according to the specific battle scenario. Each battle has its unique setup, reflecting the historical conditions and deployments of the actual battles. For example, the battle of Towton requires over 200 combat units and is set in a blinding snowstorm, while the battle of Tewksbury highlights extensive hedges and thick underbrush.

    Gameplay Mechanics and Game Objective

  • Hexagon Grid: The game uses a hexagon grid system for movement and combat.
  • Continuous Play: There are no turns; play is continual, allowing players to interrupt each other.
  • Combat Resolution: Resolved with a single dice roll.
  • Objective: To simulate and replay historical battles of the Wars of the Roses, with the goal of emerging victorious in each engagement.

    Player Experience

    **Blood & Roses** is designed for quick learning and easy play, making it accessible to both new and experienced wargamers. The game supports solo play as well as face-to-face play without losing any of the strategic depth or fun. Each battle offers a unique scenario, from the defensive strategies at Blore Heath to the chaotic conditions at Towton.

    Pros

  • Fast and Engaging: Games typically last between 1-5 hours, making it a manageable commitment.
  • Historical Accuracy: Detailed historical scenarios that reflect the tactics and conditions of the Wars of the Roses.
  • Flexible Play: Supports both solo and face-to-face play.
  • Easy to Learn: Short and straightforward rules.

    Cons

  • Complexity for New Players: While the rules are short, the game’s depth and historical context may be overwhelming for new wargamers.
  • Limited Player Count: Designed for 1-2 players, which might limit its appeal for larger groups.
  • Component Quality: Some players might find the counter quality or map printing to be less than ideal.

    Personal Thoughts on Blood & Roses

    **Blood & Roses** is perfect for history buffs and wargamers who enjoy medieval warfare. The game’s focus on historical accuracy and its ability to simulate pivotal battles make it a great choice for those interested in the Wars of the Roses. It is also an excellent addition to the **Men of Iron** series, offering a unique blend of strategy and historical insight. However, it may not be the best fit for those looking for a game with a higher player count or simpler gameplay mechanics.

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