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Beyond Competition (1977) Board Game

Beyond Competition is an abstract strategy board game designed by Sid Sackson and released in in 1977. It is known for its unique cooperative gameplay and emphasis on negotiation and puzzle-solving. The game was published by Hugendubel Verlag and Pantheon Books, and has been enjoyed by players for its challenging and engaging mechanics.

Game Components of Beyond Competition

  • Space Explorer** components include a deck of 24 cards (four sets of 1-6), a map of the solar system, and optional cards that can be cut out from the back cover of the book.
  • The book itself contains rules and setups for six different cooperative games.

    How To Setup Beyond Competition

    To set up **Space Explorer**, create a deck of 24 cards by combining four sets of numbers 1-6. You can use a regular deck of playing cards or the cards provided in the book. Draw cards to determine the initial positions of the planets and the direction your spaceship leaves Earth. Each player starts with a hand of three cards.

    Gameplay Mechanics and Game Objective

  • Gameplay Mechanics:
    – Cooperative play
    – Card drawing and playing
    – Navigation and direction changes
    – Resource management (fuel)

  • Game Objective:
    – Navigate your spaceship through the solar system, visiting each planet in order and returning to Earth before running out of fuel.

    Player Experience

    Playing **Space Explorer** can be a challenging and engaging experience, especially in its cooperative form. The game requires strategic planning and efficient use of cards to navigate the tight orbits of the planets. In solo play, the game can feel slower due to the need to wait for the right cards to be drawn, which can lead to significant fuel consumption. Adding more players can enhance the experience by introducing more dynamic decision-making and teamwork.

    Pros

  • Cooperative Gameplay: Encourages teamwork and collaboration.
  • Replayability: Random planet positions offer different challenges each game.
  • Simple yet Engaging Mechanics: Easy to learn but requires strategic thinking.
  • Vintage Charm: A nostalgic look into early cooperative game design.

    Cons

  • Waiting Time: Solo play can be slow due to waiting for the right cards.
  • Limited Modern Appeal: The game mechanics may not hold up to modern game design standards.
  • Resource Management Challenges: Managing fuel efficiently is crucial but can be frustrating.

    Personal Thoughts on Beyond Competition

    **Beyond Competition** is ideal for those interested in vintage game design and cooperative gameplay. While it may not appeal to players seeking the complexity and polish of modern games, it offers a unique glimpse into the early days of cooperative gaming. The book is a great resource for game designers and enthusiasts looking to understand the evolution of game mechanics. However, for a more dynamic and fast-paced experience, modern adaptations or additional rules might be necessary to enhance the gameplay.

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