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Berlin ’85: The Enemy at the Gates (1980) Board Game

Berlin ’85: The Enemy at the Gates is a wargame released in 1980 that simulates the hypothetical Soviet invasion of West Germany in the mid-1980s during the Cold War. Designed by Redmond A. Simonsen and published by SPI (Simulations Publications, Inc.), the game places players in the tense political and military climate of the era.

Game Components of Berlin ’85: The Enemy at the Gates

  • Map: 22″ x 32″ hex grid paper map of West Berlin, scaled to 1 km (0.6 mi) per hex
  • Counters: 200 counters representing units and markers
  • Rulebook: Includes SPI’s “Modern Battles Quad” rules with additional rules for urbanized terrain, subways, fire storms, gas warfare, rubble, police, supply, and airpower
  • Scenarios: Three scenarios – Unity, Werewolf, and Medicine Wheel

    How To Setup Berlin ’85: The Enemy at the Gates

    Setting up the game involves placing the map of West Berlin on the playing surface, distributing the counters according to the chosen scenario, and familiarizing oneself with the rulebook. Each scenario has specific setup instructions, including the initial placement of NATO and Warsaw Pact units.

    Gameplay Mechanics and Game Objective

  • Turn Structure: Each turn represents 8 hours, with phases for checking supplies, moving units, paratroop drops, and combat
  • Victory Conditions: The Warsaw Pact earns Victory Points for occupying the city, eliminating NATO units, and not using certain divisions. NATO earns points for interdicting communications, occupying key areas, and surviving turns. The side with the required points wins
  • Gameplay Mechanics:
    – Final protective fire and defensive barrages
    – Airpower and artillery support
    – Urban warfare rules including subways and rubble
    – Supply and logistics management

    Player Experience

    **Berlin ’85: The Enemy at the Gates** offers a complex and challenging gameplay experience, particularly suited for experienced wargamers. The game’s depth in simulating urban warfare and the intricate rules for supply, airpower, and urban terrain make it engaging but also demanding. Players need to balance resource management with tactical decisions, making it a tense and realistic simulation.

    Pros

  • Detailed Simulation: Richly detailed rules for urban warfare, supply, and airpower
  • Realistic Scenarios: Three distinct scenarios offering different strategic challenges
  • Historical Context: Hypothetical scenario set in the Cold War era, providing a unique historical perspective
  • Complex Gameplay: Appeals to experienced wargamers looking for a challenging experience

    Cons

  • Complexity: High complexity can be overwhelming for new players
  • Balance Issues: Some reviewers noted grossly unbalanced game mechanics that may require house rules for a more balanced game
  • Learning Curve: Steep learning curve due to the extensive rulebook and complex mechanics

    Personal Thoughts on Berlin ’85: The Enemy at the Gates

    This game is ideal for seasoned wargamers who appreciate detailed simulations and are willing to invest time in learning the complex rules. While it may not be the best choice for beginners, experienced players will find the game’s depth and realism highly rewarding. The unique setting and meticulous attention to historical detail make **Berlin ’85: The Enemy at the Gates** a standout in the world of board wargames.

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