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BattleCON Fighting System (2010) Board Game

The BattleCON Fighting System is a card game designed by Eunice Abigael Tiu and published by Level 99 Games in in 2010. It is a strategy game that simulates a fighting video game, where players choose characters with unique abilities and battle against each other in a head-to-head duel.

Game Components of BattleCON Fighting System

  • Characters: Close to 50 unique fighters across different titles, each with distinct fighting styles and abilities.
  • Cards: Style cards, Base cards, and unique character cards, including double-sided Finisher cards.
  • Game Board: Features spaces for character movement and attack, Health Dials, and areas for special counters or tokens.
  • Tokens: Associated with unique character abilities and special rules.
  • Health Dials: Track life points, with an inner meter for the Force Gauge variant.

    How To Setup BattleCON Fighting System

    To set up the game, each player starts by discarding two Attack Pairs from their hand, placing them on designated spaces on the game board. Each player then has a hand consisting of three Style cards and five Base cards (including their unique Base card). Characters are placed on starting spaces on the board, facing each other. Players also set up their Health Dials and any special counters or tokens according to the character’s rules. Finally, players secretly choose which side of their Finisher card to use, revealing it simultaneously.

    Gameplay Mechanics and Game Objective

  • Select Attack Pairs: Players choose a Style card and a Base card to form an Attack Pair.
  • Ante: Players can use tokens or cards associated with their unique ability.
  • Reveal Attack Pairs: Players reveal their Attack Pairs and compare priority by adding the base and style numbers together.
  • Resolve Effects: Determine who goes first, check range, and deal damage. Players can be stunned if they do not have enough stun guard.
  • Recycle Step: Used Attack Pairs are discarded and will be available again after a two-turn cool-down period.
  • Game Objective: Reduce the opponent’s life to 0 or have the highest life remaining after 15 beats.

    Player Experience

    BattleCON offers a unique and strategic gameplay experience, devoid of randomness. Players must carefully select and pair cards to execute attacks and defend against their opponent. The game’s mechanics, such as priority and stun effects, introduce a programming element, requiring players to outthink their opponents. Matches are relatively short, lasting around 10-15 minutes per duel, with a best-of-three format determining the overall winner.

    Pros

  • Strategic Depth: The game requires strategic thinking and planning ahead, with no random elements involved.
  • Unique Characters: Each character has distinct abilities and playstyles, offering a high replayability factor.
  • Fast-Paced: Duels are quick, lasting no more than a minute per beat, and matches typically last around 45 minutes.

    Cons

  • Complex Setup: The initial setup and learning curve can be daunting for new players due to the numerous steps and card interactions.
  • Steep Learning Curve: Understanding the vocabulary and mechanics can take time, which may deter some players.

    Personal Thoughts on BattleCON Fighting System

    BattleCON: War of Indines is ideal for fans of strategy and tactical gameplay, particularly those who enjoy the competitive aspect of 2D fighting games. It is suited for players who appreciate deep, strategic interactions and are willing to invest time in learning the game’s mechanics. The lack of randomness makes it a great choice for those who prefer games of pure skill and strategy. However, it may not be the best fit for casual players looking for a quick, easy-to-learn game.

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