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Battle for Moscow (1986) Board Game

Battle for Moscow is a board game that was released in in 1986. It is a two-player game that simulates the intense battles that took place during World War II in the Soviet Union. Designed by James B. Byrne, this game focuses on the struggle for control of Moscow between the German and Soviet forces.

Game Components of Battle for Moscow

  • Map: An 8.5″ x 11″ hex grid map representing the area around Moscow.
  • Counters: 39 counters, each representing different military units.
  • Rules: A concise 4-page rulebook.
  • Combat Results Table (CRT): Used to determine combat outcomes.
  • Dice: For resolving combat and other random events.

    How To Setup Battle for Moscow

    To set up the game, the Russians place their counters on predetermined hexes, while the Germans can set up their forces within a specified area. This setup mirrors the historical deployment of forces during Operation Typhoon. The game starts in September 1941, capturing the initial phases of the German offensive.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Alternating Turns: Players take turns in an “I Go, You Go” format, each turn divided into four phases: Add Reinforcements, Special Movement, Combat, and General Move.
  • Special Movement: Germans can advance their tanks during their turn, while Russians can move units via railways.
  • Combat: Units adjacent to enemies can attack, with outcomes determined by a Combat Results Table.
  • Terrain and Weather: Terrain affects movement and combat, and muddy conditions impact gameplay as winter sets in.
  • No Stacking: Units cannot be stacked, adding a layer of strategic complexity.

    Game Objective

  • German Victory: Capture Moscow by the end of the 7th turn.
  • Russian Victory: Maintain control of Moscow and at least one other city by the end of the 7th turn.
  • Draw: Any other outcome.

    Player Experience

    **Battle for Moscow** is designed to be an introductory wargame, making it accessible and fun for new players. The game plays quickly, typically within an hour, and introduces key wargaming concepts such as unit movement, combat, and strategic planning. The asymmetrical gameplay, where Germans must advance swiftly and Russians need to employ delaying tactics, adds depth and realism.

    Pros

  • Easy to Learn: Simple rules and a small number of counters make it a great introduction to wargaming.
  • Quick Gameplay: Games can be completed in under an hour.
  • Historical Context: Simulates a significant historical event, providing educational value.
  • Asymmetrical Gameplay: Different strategies for Germans and Russians add complexity and replayability.

    Cons

  • Limited Complexity: While great for beginners, experienced wargamers may find it too simple.
  • No Takeback Function: In the online version, mistakes are irreversible, which can be frustrating.
  • AI Strength: The AI can be quite challenging, making it difficult for new players to win.

    Personal Thoughts on Battle for Moscow

    **Battle for Moscow** is perfect for those new to wargaming, especially younger players or those looking for a quick, educational game. It successfully introduces core wargaming mechanics without overwhelming complexity. For experienced players, it serves as a nostalgic reminder of the simplicity and charm of early wargames. The game’s design ensures that it remains enjoyable and relevant, even decades after its initial release.

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