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Hue (1973)

Battle for Hue

Battle for Hue is a board wargame that simulates the battle for the city of Hue during the 1968 Tet Offensive of the Vietnam War. It was designed by John Hill and published by Simulations Design Corporation (SDC) in 1973 as a pull-out game in Conflict #6. Two years later, SDC re-issued it as a “pouch game” (packaged in a ziplock bag). With the demise of SDC, Mayfair Games acquired the rights to the game and reissued it in 1982 as a boxed set with a new map, slightly revised rules, and retitled as simply Hue.

Why is Battle for Hue Popular?

Battle for Hue is significant because it is a wargame that simulates a historical battle, allowing players to experience the challenges and decisions faced by military commanders during the Vietnam War. It is also popular among wargamers due to its historical accuracy and challenging gameplay.

Game Components of Battle for Hue

– Map
– Counters representing military units
– Rulebook
– Dice

Game Setup of Battle for Hue

Players set up the map and place counters representing military units on the board according to the scenario being played. The rulebook provides detailed instructions for each scenario.

Gameplay Mechanics of Battle for Hue

Battle for Hue is a turn-based game where players take turns moving their military units and engaging in combat. The game uses a hexagonal grid system to represent the terrain, and players use dice to determine the outcome of combat.

Game Objective of Battle for Hue

The objective of the game is to gain victory points by destroying enemy units.

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