Alt text: Box art for the game "Balance of Power", featuring a collage of historical military scenes, with prominent images of three characters in period costumes: a man in a top hat, another in a naval officer's uniform, and a third wearing a crown. The text reads "a Brothers Knudson game", "The game of strategy, influence and elegant warfare", and "A Game For 2 to 6 Players" with the Catalyst company logo on the bottom.
| | | | | | | | | |

Balance of Power (2015)

Balance of Power is a geopolitical strategy board game designed by Chris Crawford and published by Mindgames in 1989. The game simulates global diplomacy during the Cold War era.The game became popular because it was one of the first board games to incorporate computer AI, speech recognition, and natural language processing to allow gameplay against a virtual opponent. This innovative use of technology helped bring more realism and challenge to the gameplay.

Game Components of Balance of Power

  • Three 22 X 34 inch maps** dividing Europe horizontally to facilitate two-front struggles.
  • Four Countersheets** with approximately 900 counters.
  • One Rulebook** and **One Scenario book**.
  • One General Records Track** and **2 Player Aid Cards**.
  • Dice**.
  • One Box and Lid set**.

    How To Setup Balance of Power

    Setting up the game involves laying out the three maps, which cover Europe, Africa, and global sea routes. Players must place the counters representing army corps, naval squadrons, and air groups according to the scenario being played. The rulebook and scenario book provide detailed instructions for setup, ensuring that players can quickly prepare for their chosen scenario.

    Gameplay Mechanics and Game Objective

    **Gameplay Mechanics:**

  • Haggle-based diplomacy system** allowing players to recreate historical land-swap politics or use a simpler schedule with random elements.
  • Industrial production** simplified to avoid excessive math.
  • Trench warfare mechanics** involving in-hex dimensions and counter-attack mechanisms.
  • Roll-to-hit system** for air and naval combat.
  • Monthly turns** each consisting of two “fortnights”.

    **Game Objective:**

  • Control key terrain or accumulate significant demoralization.
  • Win through military victory, economic hegemony, or technological supremacy.

    Player Experience

    **Balance of Power** offers a deeply immersive experience, particularly for history buffs and fans of grand strategy games. The game’s complexity allows for strategic speculation and dynamic gameplay, with the potential for breakthroughs and shifts in strategy as the war evolves. Players can engage in multiple scenarios, from single-season games to the grand four-year campaign, catering to various schedules and interests.

    Pros

  • Detailed historical accuracy** capturing the essence of World War I.
  • High replayability** with multiple scenarios and dynamic gameplay.
  • Strategic depth** allowing for various strategies and tactics.
  • Solitaire suitability** rated at 7 out of 10.

    Cons

  • Complexity** rated at 7 out of 10, which may deter casual gamers.
  • Long playing time** ranging from 2 to 24 hours depending on the scenario.
  • Resource-intensive** requiring a significant amount of space and time to set up.

    Personal Thoughts on Balance of Power

    **Balance of Power** is tailored for enthusiasts of historical strategy games and those who appreciate the intricacies of World War I. It is best suited for players who enjoy complex, in-depth gameplay and are willing to invest the time required to master the game’s mechanics. While it can be played solo, the game truly shines with two players, offering a rich and engaging experience that explores the diplomatic, economic, and military facets of the Great War.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more