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Baby Blues (2016) Board Game

Baby Blues is a humorous card game designed by Jurgen Spreutels and published by Indie Boards & Cards in in 2016. The game is designed for 3-5 players aged 8 and above, with a runtime of approximately 30 minutes. The game revolves around the chaos of raising babies, with players trying to navigate through parenthood while dealing with various challenges and surprises.

Game Components of Baby Blues

  • Cards: Various action cards, baby cards, and reaction cards.
  • Baby Tokens: Representing the five babies each player is responsible for.
  • Point Value Tokens: Each baby has a hidden point value.
  • Other Components: Pacifiers, diaper change tokens, toy horns, mobiles, and food tokens.

    How To Setup Baby Blues

    To set up the game, each player receives five baby tokens and a set of cards. The baby tokens are placed on the table, and each player knows the point value of their babies, but this information is hidden from other players. Shuffle the deck of action and reaction cards, and deal a starting hand to each player.

    Gameplay Mechanics and Game Objective

  • Player Responsibility: Each player must keep their five babies happy.
  • Action Cards: Players use cards to keep their babies happy or to disrupt their opponents’ babies.
  • Reaction Cards: Players can react to actions taken by others to counter their effects.
  • Trading: Players can trade cards with each other to get the necessary cards to keep their babies happy.
  • Game End: The game ends when one player has all five of their babies crying. The other players score points for their non-crying babies.
  • Objective: The goal is to be the last player with happy babies, thereby scoring the most points.

    Player Experience

    In **Baby Blues**, players take on the roles of daycare center employees tasked with keeping their babies happy. The game is filled with humor and negotiation as players interact with each other’s babies. The gameplay involves strategic card play and clever reactions to opponents’ moves. Players must balance helping their colleagues with sabotaging their efforts to win.

    Pros

  • Interactive and Social: Encourages player interaction and negotiation.
  • Humorous Theme: The game’s theme of making babies cry or keeping them happy is light-hearted and fun.
  • Strategic Depth: Requires strategic thinking and quick reactions.
  • Family-Friendly: Suitable for players aged 8 and above.

    Cons

  • Luck Element: The draw of cards can be random and affect the game’s outcome.
  • Potential for Confusion: With many reaction cards, the game can become complex to manage for new players.

    Personal Thoughts on Baby Blues

    **Baby Blues** is ideal for families and groups who enjoy light-hearted, interactive games. It teaches strategic thinking and negotiation skills in a humorous context. The game is perfect for those who like take-that mechanics and are looking for a fun, yet not overly complex, gaming experience. However, it may not be the best fit for players seeking deeply complex or competitive games.

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