Azimuth: Ride The Winds (2018) Board Game
Azimuth: Ride The Winds is a board game released in 2018 by designer José Daniel Cabrera Peña and artist Tyto Games. It falls under the category of Abstract Strategy games, which focus on strategic thinking and planning rather than luck or direct conflict. The game is designed for 2-4 players, with a recommended age of 10 and up. Players will engage in area majority and influence mechanics while navigating a grid-based movement system.
Game Components of Azimuth: Ride The Winds
How To Setup Azimuth: Ride The Winds
To set up the game, players start by placing their castaways on a small desert island. The rafts are randomly distributed across the ocean, each colored to match one of the players. Lighthouses, which serve as the players’ goals, are positioned on islands within the ocean. Each player receives a set of wind tokens, mostly of their own color, but possibly including tokens of other players’ colors in games with more than two players.
Gameplay Mechanics and Game Objective
Player Experience
Azimuth: Ride The Winds offers a mix of strategy and thematic immersion. The game feels elegant and precise, with simple core rules that belie deep strategic complexity. Players must skillfully manipulate ocean winds to navigate their rafts towards their lighthouse while hindering their opponents. The game’s dynamics ensure continuous progress, avoiding the feeling of being stuck in a tug-of-war. However, the game can be fiddly at first, with a lengthy rulebook explaining various “if-then” scenarios.
Pros
Cons
Personal Thoughts on Azimuth: Ride The Winds
Azimuth: Ride The Winds is ideal for players who enjoy strategic games with a strong thematic element. It appeals to those who like abstract mechanics but also appreciate an immersive narrative. The game is perfect for families or casual gaming groups looking for a challenging yet engaging experience. However, it may not be the best fit for very young children due to the small parts and initial complexity.
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