The image shows the board game "Axis & Allies: Europe" by Avalon Hill. The cover art features a collage of World War II themed images including soldiers, tanks, and planes with a map of Europe in the background. There are text elements highlighting the game's focus on military strategy, courage, and cunning, as well as components like historically accurate soldiers, ships, airplanes, weapons, and more.
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Axis & Allies: Europe (1999)

Axis & Allies: Europe

Axis & Allies: Europe is a strategic board wargame produced by Hasbro under the Avalon Hill name brand, designed by Larry Harris, who also designed the original Axis & Allies board game. The game focuses on the European Theatre of World War II and was first published in 1999. It has since won the Origins Award for Best Historical Board Game of 2000. The game is set in the spring of 1941 and covers the conflicts between Germany and the Soviet Union, Great Britain, and the United States across Europe, the Atlantic, North Africa, and the Middle East.

Why is Axis & Allies: Europe Popular?

Axis & Allies: Europe is popular for several reasons:
– It is part of the Axis & Allies series, which has been a beloved board game series since its inception in 1981.
– The game offers a balanced competition between sides, focusing on strategy and gameplay rather than being an accurate historical simulation.
– It allows players to engage in multi-layered gameplay, involving collecting money, placing troops, engaging in combat, and resolving combat.
– The game has undergone several updates and revisions, with the most recent edition published in 2010.

Game Components of Axis & Allies: Europe

The Game Components of Axis & Allies: Europe include:
– A board depicting a Spring 1941 political map of Earth divided by territories.
– Plastic troops, tanks, planes, and ships.
– IPCs (Industrial Production Certificates) used to purchase more units.

Game Setup of Axis & Allies: Europe

The game is designed to be played with 2–4 players, representing the nations of Germany, the U.S., Great Britain, and the Soviet Union, with the latter three nations composing the Allied forces. Players take turns placing their units on territories, attacking enemy units, and collecting IPCs.

Gameplay Mechanics of Axis & Allies: Europe

The Gameplay Mechanics of Axis & Allies: Europe involve:
– Players competing against each other using units for control of territories, which produce IPCs used to purchase more units.
– Players’ units may not move through neutral territories.
– There is no weapons research.
– Players are not capable of purchasing and constructing new Industrial Complexes.
– Friendly fighters may escort bombers during Strategic Bombing Raids, and enemy fighters may attack bombers.
– Both battleships and submarines have been given new abilities.

Game Objective of Axis & Allies: Europe

The objective of the game is to hold enemy territory by capturing their capital and retaining control of it until the player gets to play their next turn while also keeping control of their own territory. For the Allied powers, this means occupying Germany, and for the Axis powers, it means occupying either Great Britain, the United States, or the USSR. If the Allied powers win the game, the individual winner among them is the player with the greatest increase in IPC income.

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