A board game named "Axis & Allies D-Day," with artwork depicting World War II soldiers in combat, positioned on a textured surface.
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Axis & Allies: D-Day (2004)

Axis & Allies: D-Day

Axis & Allies: D-Day is the fifth version of the strategy board game Axis & Allies, released on June 11, 2004, as a celebration of the 60th anniversary of D-Day during World War II. The game was designed by Larry Harris and developed by Mike Selinker. It allows two to three players to recreate Operation Overlord or D-Day scenarios during June–July 1944. The game won the Origins Award Gamers’ Choice Award 2004.

Game Components of Axis & Allies: D-Day

The Game Components of Axis & Allies: D-Day in Axis & Allies: D-Day are relatively spartan and include:
– Bluish gray, olive green, and khaki-colored pieces
– A map of Normandy as the game board
– Decks of cards for each player

Game Setup of Axis & Allies: D-Day

The game board represents the Normandy coastline, with areas for UK and US forces to land at Utah, Omaha, Gold, Juno, and Sword beaches, and for Nazi Germany to control cities such as Cherbourg, Saint-Lô, and Caen. The game starts with the Allies having no victory cities in their possession.

Gameplay Mechanics of Axis & Allies: D-Day

Instead of purchasing units, players get them by placing units on “Reinforcement Charts” and then moving them to the play board. The play board has unit silhouettes that show how to set up the game, making it easier, less complicated, and less time-consuming than other strategy board games. The game also introduces a new unit, the Pillbox, which is a small fortress with artillery inside that fires at troops about to land on the beach.

Game Objective of Axis & Allies: D-Day

The objective of Axis & Allies: D-Day is for the Allies (UK and US forces) to secure three key cities in Normandy, while the Axis forces aim to keep the Allies from possessing those cities until turn 10.

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