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Axiom (1988) Board Game

Axiom is an abstract strategy board game released in 1988 by Seventh Seal. It was designed and illustrated by Michael Seal, and is recommended for players aged 9 and above. The game is designed for 2 players and has a playing time of around 15 minutes.

Game Components of Axiom

  • Twelve Axioms: Six cubes of each color, with varying configurations of recessed faces and pyramids (or convex and concave hemispheres in the 2008 edition).
  • Four Sceptres: Two pawns of each color, designed to fit into the recessed faces of the Axioms.

    How To Setup Axiom

    Players construct their pieces into a prescribed shape or a shape agreed upon by both players, ensuring both start with identical configurations. The two shapes are then placed next to each other.

    Gameplay Mechanics and Game Objective

  • Moving an Axiom: An Axiom can be removed, rotated, and reattached to another Axiom of either color, provided it mates correctly and is not blocked by another piece or Sceptre.
  • Moving a Sceptre: Sceptres can move horizontally, diagonally, or vertically over recessed faces but cannot hop over other Sceptres. Vertical moves involve turning 90 degrees over the edge of an Axiom.
  • Eliminating Pieces: A Sceptre can eliminate an opposing Axiom if it moves onto it, unless the Axiom is protected by being underneath another Axiom or having a Sceptre attached.
  • Victory Conditions:
    – Win by moving a Sceptre onto an opposing Axiom that already has an opposing Sceptre.
    – Lose if forced to move a Sceptre onto an Axiom that already contains your other Sceptre.

    Player Experience

    Axiom is a game that demands intense concentration and strategic thinking. As reviewer Andreas Buhlmann noted, it’s all about “hard-nosed calculations” with no luck factor involved. This makes it a silent, focused experience where players need to think several steps ahead. The game’s futuristic design and magnetic pieces add to its appeal, making it a decorative piece even when not in use.

    Pros

  • Strategic Depth: Offers a challenging and tactical gameplay experience.
  • Unique Mechanics: The three-dimensional board and magnetic pieces provide a unique and engaging gameplay mechanism.
  • Replayability: No two games are the same, ensuring high replay value.
  • Aesthetic Appeal: The design is futuristic and visually appealing.

    Cons

  • Complexity: Requires a high level of strategic thinking, which may deter casual players.
  • Lack of Social Interaction: The intense focus required can make the game less communicative and less enjoyable for those who prefer social interaction.
  • Limited Appeal: Not suited for players who prefer luck-based games or more relaxed gameplay experiences.

    Personal Thoughts on Axiom

    Axiom is for the serious strategy enthusiast who enjoys deep, abstract games. It’s ideal for players who appreciate complex gameplay and are willing to invest time and mental effort into mastering its mechanics. If you’re an abstract game lover looking for a new challenge and a game that stands out both in play and as a decorative piece, Axiom is a great choice. However, if you prefer more communicative or luck-based games, you might find Axiom too demanding.

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