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Automobiles (2016) Board Game

Automobiles is a board game released in 2016 that falls under the racing, sports, and transportation categories. Designed by Kali Fitzgerald and Marco Primo, the game is published by Alderac Entertainment Group. Players take on the role of racecar drivers competing in a high-speed, strategic race to the finish line.

Game Components of Automobiles

  • Cubes: Used for building and customizing the player’s race car.
  • Gear cards: Four standard cards that match different shades of gray, influencing gameplay.
  • Track pieces: Representing the racing track, such as the Daytona Beach track.
  • Lap markers: To track the players’ progress.
  • Pit crew and car upgrade options: Various components to enhance the car’s performance.
  • Wear cubes: Indicate the wear and tear on the car.
  • Driver and sponsor cards: Introduced in the expansion, providing unique abilities and sponsor benefits.

    How To Setup Automobiles

    To set up the game, each player starts with a small, identical set of cubes. The track is assembled according to the chosen configuration, such as the Daytona Beach track for the first game. Players place their lap markers at the starting line, and the gear cards are distributed. The game recommends using specific cards like Manager, Crew Chief, Suspension, Gearbox, and Hybrid Engine for the first game.

    Gameplay Mechanics and Game Objective

  • Cube Collection: Players build their collection of cubes to enhance their car’s performance.
  • Racing: Move the car around the track by using the cubes.
  • Pit Stops: Players can choose to make a pit stop to remove wear cubes instead of taking a standard turn.
  • Customization: Use cubes to improve handling, optimize the pit crew, and boost speed.
  • Objective: The goal is to cross the finish line first. If a player’s lap marker is on the Final Lap space and their car crosses the finish line, the game ends after the current round.

    Player Experience

    Playing **Automobiles** is a strategic and engaging experience. Players must balance their cube collection to optimize their car’s performance and manage pit stops to maintain their car’s condition. The game encourages planning ahead, as players draw new cubes into their active pile at the end of their turn, allowing them to strategize during other players’ turns.

    Pros

  • Unique Mechanics: The use of cubes instead of cards adds a fresh twist to the traditional deck-building genre.
  • Strategic Depth: Players need to meticulously manage their cube collection and pit stops.
  • Replayability: The game offers different tracks and expansion options, such as unique drivers and sponsors, enhancing replay value.
  • Interactive: Players can disrupt each other’s plans, adding an element of social interaction.

    Cons

  • Learning Curve: The game has specific rules, such as the weaving variant and accelerated play, which may take time to learn.
  • Component Management: Managing the cubes and wear can be cumbersome.
  • Length: Games can vary in length depending on the number of laps chosen.

    Personal Thoughts on Automobiles

    **Automobiles** is ideal for fans of strategic racing games and those who enjoy deck-building mechanics with a unique twist. It’s a great choice for players looking for a game that combines planning, strategy, and a bit of luck. While it may not be the best fit for casual players due to its complexity, it offers a rich and engaging experience for those willing to invest the time to learn its intricacies.

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