Automobile (2009) Board Game
Automobile is a board game designed by Martin Wallace and published by Mayfair Games in in 2009. It falls under the economic and industry/manufacturing category, where players take on the role of early 20th-century automobile manufacturers trying to expand their businesses and outcompete their rivals.
Game Components of Automobile
How To Setup Automobile
To set up **Automobile**, players first distribute the factories, ensuring each player has a starting set. Market demand cards are shuffled and distributed, giving each player partial information about the demand for different vehicle types. Distributors are placed across the board, and each player allocates their initial funds. Special action spaces are set up, providing one-turn abilities related to historical business strategies.
Gameplay Mechanics and Game Objective
Player Experience
In **Automobile**, players are deeply engaged in strategic decision-making. Each turn, they must predict market demand, manage their factories’ efficiency, and navigate the risks of overproduction. The game demands a balance between short-term gains and long-term strategy, keeping players invested until the very end.
Pros
Cons
Personal Thoughts on Automobile
**Automobile** is ideal for players who enjoy economic and strategy games with a strong historical theme. It is particularly suited for those who appreciate complex decision-making and are willing to invest time in learning and mastering the game mechanics. While it may not be the best fit for casual gamers due to its length and complexity, it offers a rich and engaging experience for those who enjoy deep strategic gameplay.
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