Australian Rails (1994) Board Game
Australian Rails is a board game released in 1994 that falls under the economic, trains, and transportation category. Designed by Peter Y. Bromley, Drew Perkett, and Mike Russo, this game utilizes the Crayon Rail System, Hexagon Grid, Network and Route Building, and Pick-up and Deliver mechanisms to create an engaging gameplay experience.
Game Components of Australian Rails
How To Setup Australian Rails
To set up the game, players start by receiving $40 million and being dealt three cards from the deck. Players discard Event and Action cards, redrawing until they have three Demand cards. The player who draws the highest-priced Demand card goes first. The setup involves initial track building, with each player having the opportunity to spend up to $20 million to build their initial tracks.
Gameplay Mechanics and Game Objective
Mechanics
Objective
Player Experience
Australian Rails offers a strategic and cerebral experience, appealing to players who enjoy planning and managing resources. The game requires brains and planning to win, with a focus on building a well-planned rail network and counting earnings. It lacks the romantic thrills of other games but is highly satisfying for fans of railroad games.
Pros
Cons
Personal Thoughts on Australian Rails
Australian Rails is ideal for fans of railroad games and those who enjoy strategic, cerebral gameplay. It is a great choice for players who appreciate the satisfaction of building and managing complex systems, even though it may not offer the high-interaction dynamics of other board games. If you like railways and have a preference for strategic planning, this game is definitely for you.
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