Alt text: A collection of "Atmosfear" board game boxes, including "The Harbingers" with glowing green eyes on the cover, and other editions featuring haunting imagery and promotional labels. The boxes appear slightly worn.
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Nightmare (1991)

Atmosfear (series)

Atmosfear, originally known as Nightmare in Australia, is a horror video board game series released in 1991 by Phillip Tanner and Brett Clements.

Why is Atmosfear (series) Popular?

Atmosfear is significant because it was the world’s first interactive board game, featuring a video element where players take on not only each other but also the game’s ghoulish TV host, The Gatekeeper. The game has been praised for its innovative approach to board gaming and its ability to evoke fear and suspense through its themes and mechanics.

Game Components of Nightmare

  • 60 Minute Hi-Fi VHS Cassette
  • Game Board
  • 6 Tombstone playing pieces
  • Die
  • 256 Cards (Time, Fate, and Chance)
  • 8 Nightmare cards
  • Plastic Coin
  • 36 Keys (6 sets of six)
  • Nightmare Cloth Bag
  • Marking pencil
  • Instructions

    How To Setup Nightmare

    To set up the game, players need to insert the VHS cassette into a VCR, ensure the board is laid out, and distribute the playing pieces, cards, and keys among the players. Setup time is approximately 1-2 minutes.

    Gameplay Mechanics and Game Objective

  • Gameplay Mechanics:
    – Interactive VHS cassette guidance by The Gatekeeper.
    – Players roll a die to move their tombstone pieces around the board.
    – Collecting keys and cards labeled Fate, Chance, and Time.
    – Following The Gatekeeper’s instructions and completing tasks.

  • Game Objective:
    – Players must collect six keys and reach the center of the board before the 60-minute timer runs out.
    – Avoid pulling their own “worst nightmare” card at the center of the board.

    Player Experience

    The game is known for its intense and often humorous experience, largely due to The Gatekeeper’s demeaning banter and sudden appearances on the screen. Players must respond to The Gatekeeper’s commands with “Yes, my Gatekeeper!” which adds to the game’s interactive and immersive nature. The game’s replay value is limited due to the predictable nature of The Gatekeeper’s instructions, but it remains a fun and nostalgic experience, especially when played with a group.

    Pros

  • Interactive and Immersive: The VHS component and The Gatekeeper’s interactions make the game highly engaging.
  • Nostalgic Value: Many players have fond memories of playing this game during sleepovers and gatherings.
  • Unique Mechanics: Combines traditional board game elements with multimedia, making it stand out.
  • Easy to Learn: Simple gameplay mechanics make it accessible to players of various ages.

    Cons

  • Limited Replay Value: The game’s predictability reduces its replay appeal.
  • Condition Issues: Many used copies have missing or damaged components.
  • VCR Dependency: Requires a VCR to play, which can be a challenge with modern technology.
  • Maintenance: Some components, like the VHS tape, can degrade over time.

    Personal Thoughts on Nightmare

    **Nightmare** is ideal for those who enjoy nostalgic horror-themed games and are looking for a unique, interactive experience. It is particularly suited for group play and can be a great addition to game nights or themed parties. While it may not offer long-term replay value, it is a fun and memorable game that can be enjoyed sporadically. For collectors and enthusiasts of retro games, **Nightmare** is a must-have, but be prepared for potential issues with the condition of used copies.

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