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Asteroid Zero-Four (1979) Board Game

Asteroid Zero-Four is a science fiction wargame released in 1979 by Task Force Games. Designed by Alvin Belflower and Allen D. Eldridge, the game is set in a futuristic world where players control spaceships navigating through asteroid fields. With hexagon grid maps and dice rolling mechanics, the game simulates intense space battles in a strategic manner.

Game Components of Asteroid Zero-Four

  • 17″ x 22″ map
  • Counters for missiles, fighters, bombers, tankers, engineers, and damage
  • 20-page rulebook
  • Two Strategic Displays

    How To Setup Asteroid Zero-Four

    To set up the game, players begin by deploying their respective asteroid bases, each equipped with laser turrets, command bunkers, ore processing plants, landing pads, and defensive missile launchers. Each player also has spacecraft, missiles, and nuclear ordinance at their disposal. The map represents the asteroid belt, and the Strategic Displays help players manage their resources and track the game state.

    Gameplay Mechanics and Game Objective

  • Spacecraft and Missile Launch: Players launch spacecraft and missiles during their turns.
  • Combat Engagement: Spacecraft can engage in combat with each other and with incoming missiles.
  • Re-arm, Refuel, and Repair: Spacecraft can land to re-arm, refuel, and be repaired.
  • Engineering Teams: Engineers can be deployed to repair damaged structures on the asteroid.
  • Victory Conditions: The game ends after a fixed number of turns, with the player whose asteroid is still best able to function as a mine declared the winner.

    Player Experience

    Asteroid Zero-Four is known for its moderate complexity and engaging gameplay. Players must balance offensive and defensive strategies, using missiles and spacecraft to attack the enemy while protecting their own asteroid base. The game requires strategic thinking and can be quite intense, making it a favorite among wargame enthusiasts.

    Pros

  • Deep Strategy: The game offers surprisingly deep strategy for its relatively simple premise.
  • Engaging Combat: The combat mechanics, including the use of nuclear warheads, add a high level of excitement.
  • Replayability: Players have reported enjoying the game multiple times due to its varied strategies and outcomes.

    Cons

  • Time-Consuming Bookkeeping: The game involves significant bookkeeping, which can be time-consuming and may deter some players.
  • Complexity: While not overly complex, the game’s detail can make it feel too labor-intensive for some players.
  • Learning Curve: The game is not as simple as other microgames and requires a bit of time to learn the rules thoroughly.

    Personal Thoughts on Asteroid Zero-Four

    Asteroid Zero-Four is ideal for fans of science fiction and wargames who enjoy strategic gameplay. It is particularly suited for players who appreciate detailed game mechanics and are willing to invest time in learning the rules. While it may not be the best fit for casual gamers due to its complexity, it is a gem for those who enjoy intricate strategies and the thrill of space-based combat.

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