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Assault: Tactical Combat in Europe – 1985 (1983) Board Game

Assault: Tactical Combat in Europe – 1985 is a wargame that simulates modern warfare in Europe during the year

  • Designed by Frank Chadwick and published by Game Designers’ Workshop (GDW Games) in 1983, this game was part of the Assault series which focused on tactical combat in different eras.
  • Game Components of Assault: Tactical Combat in Europe – 1985

  • Three countersheets with 480 5/8″ counters
  • Two 17 x 22″ geomorphic maps (Assault Series Maps A & B)
  • One 16-page series rulebook
  • Two 4-page Unit Organization folders
  • Two 4-page scenario folders
  • One 4-page Designer’s Notes Folder
  • Six player aid charts
  • One decimal die.

    How To Setup Assault: Tactical Combat in Europe – 1985

    Setting up the game involves organizing the counters, maps, and rulebooks. Players need to select a scenario, which defines the forces and objectives for each side. The game includes multiple scenario folders that outline different force compositions and objectives. For example, Scenario 1 involves a US screening and blocking force against a Soviet mechanized infantry battalion supported by artillery and tanks. The maps are geomorphic, allowing for varied terrain setups. Counters are sorted into trays, and player aid charts are handy for quick reference during gameplay.

    Gameplay Mechanics and Game Objective

  • Tactical Level: Simulates armor and infantry combat at the platoon/section level.
  • Hex Grid: Each hex represents 250 meters of terrain.
  • Turn Structure: Turns are 5 minutes long.
  • Command Control: Central mechanic emphasizing flexibility, initiative, and command control. Operations/Planning Points are determined by HQ units.
  • Unit Representation: Counters represent company to regiment/brigade-sized units.
  • Objective: The game objective varies by scenario but generally involves one side achieving specific territorial or tactical goals within a limited number of turns.

    Player Experience

    Assault: Tactical Combat in Europe – 1985 is described as a game for the ‘hard core’ wargamer due to its complex command control rules and detailed mechanics. Players must manage operations points, unit morale, and formation structures, which can be time-consuming but rewarding. The game requires strategic thinking and an understanding of modern military tactics and doctrine. Players who appreciate the intricacies of command control and the OODA (Observe, Orient, Decide, Act) loop will find this game engaging and challenging.

    Pros

  • Deep Command Control Mechanics: Encourages realistic command decisions.
  • Flexible Scenarios: Multiple force levels and scenarios provide varied gameplay.
  • Realistic Representation: Accurately portrays modern military equipment and tactics.
  • Geomorphic Maps: Allows for diverse terrain setups.

    Cons

  • Complex Rules: Can be overwhelming for new players.
  • Time-Consuming Setup: Organizing counters and setting up scenarios can take a while.
  • Component Handling: Turning units over when in march formation can slow gameplay.

    Personal Thoughts on Assault: Tactical Combat in Europe – 1985

    This game is tailored for experienced wargamers who appreciate detailed tactical simulations and the intricacies of modern military command and control. It is particularly suited for those interested in the Cold War era and the potential conflicts between NATO and Warsaw Pact forces. While it may not be the best fit for casual gamers due to its complexity, it offers a rich and realistic gaming experience for those willing to invest the time and effort to master its mechanics. Former military officers and enthusiasts of games like West End Games’ Tank Leader may find this game particularly appealing.

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