Ascension: Gift of the Elements (2017) Board Game
Ascension: Gift of the Elements is a standalone expansion in the popular deck-building card game series, Ascension. It was released in 2017 and designed by Aaron Nakahara and Eric Sabee. The game is set in a fantasy world where players take on the role of heroes competing to gain powerful cards and defeat monsters.
Game Components of Ascension: Gift of the Elements
How To Setup Ascension: Gift of the Elements
To set up the game, each player starts with a deck of eight Apprentice cards and two Militia cards. The central row is filled with a random selection of cards from the deck, along with three piles of always-available cards: Mystics, Heavy Infantry, and the Cultist. The honor point gems are placed within reach of all players. Each player draws a starting hand of five cards.
Gameplay Mechanics and Game Objective
Player Experience
The gameplay is simple enough to teach quickly but offers endless card combinations, keeping the game fresh over many plays. The theme of banishing cards to make the deck more efficient adds a layer of subtle complexity, making the game both satisfying and intriguing. The Infest mechanic introduces a nice layer of player interaction, helping to balance out a runaway leader.
Pros
Cons
Personal Thoughts on Ascension: Gift of the Elements
Ascension: Gift of the Elements is ideal for fans of deck-building games who enjoy strategic depth and dynamic gameplay. It is particularly suited for players who like to optimize their deck efficiency and engage in strategic planning. New players to the series can jump in easily, thanks to its standalone nature, but may need some time to get accustomed to the array of card combinations and new mechanics. Overall, it’s a strong return to form for the Ascension series, offering a rewarding experience for both veteran players and newcomers.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.