Armageddon War: Platoon Level Combat in the End War (2018) Board Game
Armageddon War: Platoon Level Combat in the End War is a modern warfare board game that allows players to engage in intense combat scenarios set in a post-apocalyptic world. Designed by Shayne Logan, Guillaume Ries, and Zachary Smith, this game focuses on tactical strategy as players command platoon-sized units in a fight for survival. With a mix of chit-pull system, dice rolling, grid movement, and line of sight mechanics, Armageddon War offers a challenging and immersive gameplay experience.
Game Components of Armageddon War: Platoon Level Combat in the End War
How To Setup Armageddon War: Platoon Level Combat in the End War
Setting up the game involves arranging the game board, placing the hex and counter pieces according to the scenario, and distributing the activation and command chits. Players must also prepare the custom dice and combat modifier cards. Each scenario will have specific setup instructions outlined in the scenario books.
Gameplay Mechanics and Game Objective
Mechanics
Game Objective
The objective is to control key terrain and eliminate enemy units through tactical combat. Players manage their platoons, utilize terrain and cover, and employ various combat tactics to achieve victory.
Player Experience
Armageddon War provides a highly dynamic and immersive combat experience. The game’s activation system creates a continuous battle feel, eliminating the traditional rounds and making the battlefield constantly fluid. Players appreciate the tactical depth without the complexity of micromanaging every detail, allowing for a fun and engaging experience.
Pros
Cons
Personal Thoughts on Armageddon War: Platoon Level Combat in the End War
This game is ideal for fans of tactical wargames who enjoy platoon-level combat and modern military scenarios. While the theme might not appeal to everyone, the game’s mechanics and dynamic gameplay make it a standout in the genre. It is particularly suited for players looking for a realistic and engaging combat experience without the burden of overly complex rules.
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