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Armageddon: Tactical Combat 3000 to 500 B.C. (1972) Board Game

Armageddon: Tactical Combat 3000 to 500 B.C. is a vintage wargame released in 1972 by SPI (Simulations Publications, Inc.). Designed by Ben Redmond and Redmond A. Simonsen, this game takes players back to ancient times, allowing them to engage in tactical combat scenarios set between 3000 to 500 B.C.

Game Components of Armageddon: Tactical Combat 3000 to 500 B.C.

  • 255 die-cut counters representing various combat units (infantry, spearmen, cavalry, skirmishers), transportation units (chariots), and leader units.
  • A heavy paper hex grid map with terrain features.
  • A rulebook.
  • One six-sided die.
  • A “flat-pack” clear plastic box with an integrated counter tray (in the stand-alone version).

    How To Setup Armageddon: Tactical Combat 3000 to 500 B.C.

    To set up the game, players select one of the 14 scenarios, each representing a historic battle from the Bronze and Iron Ages. The scenario determines the units and their initial positions on the map. Players place the units on the hex grid map according to the scenario instructions and ensure they have the necessary counters and the rulebook. The map itself has terrain features and the scenarios printed on one side, helping to recreate the historical battles as accurately as possible.

    Gameplay Mechanics and Game Objective

  • Game Mechanics:** Hex-and-Counter, Simulation.
  • Turn Phases:** Each player’s turn consists of a fire phase for missile weapons, a movement phase, and a combat phase for melee between adjacent units.
  • Movement:** Units move into any of the three hexes to their front at a cost of 1 movement point per hex. Units can turn 60 degrees at a cost of 1 movement point.
  • Stacking:** No more than three units can be stacked in a hex at the end of a player’s turn.
  • Combat:** Units have ‘front’ and ‘flank’ melee combat strengths. Combat results include no effect, disruption, retreat, half-elimination, or total elimination, affecting only the defender.
  • Game Objective:** The objective is to recreate and potentially alter the outcomes of historic battles by employing tactical strategies and managing unit movements and combats effectively.

    Player Experience

    **Armageddon: Tactical Combat 3000 to 500 B.C.** offers a deep and immersive experience for players interested in historical warfare and tactical strategy. The game requires careful planning and execution, as the movement and combat mechanics are designed to simulate the complexities of ancient battles. Players can engage in solo or two-player games, exploring 14 different scenarios that span several centuries of military history.

    Pros

  • Historical Accuracy:** The game is meticulously designed to reflect the tactics and units of ancient armies.
  • Complexity:** It offers a satisfying level of complexity for strategy enthusiasts.
  • Replayability:** With 14 scenarios, the game provides numerous replay opportunities.
  • Simple yet Effective Mechanics:** The rules are based on previous SPI games but with several improvements that speed up combat and simplify terrain interactions.

    Cons

  • No Victory Point System:** All armies must fight to the last man, which can lead to prolonged battles.
  • Out of Print:** The game is currently out of stock and may be difficult to find.
  • Steep Learning Curve:** The game’s mechanics, while improved, can still be complex for new players to learn.

    Personal Thoughts on Armageddon: Tactical Combat 3000 to 500 B.C.

    **Armageddon: Tactical Combat 3000 to 500 B.C.** is ideal for history buffs and fans of tactical wargames. It provides a unique and engaging way to explore ancient warfare, making it a standout in the wargaming genre. However, due to its complexity and the fact that it is out of print, it may not be the best choice for casual gamers or those new to wargames. For dedicated enthusiasts, this game offers a rich and challenging experience that delves deep into the strategies and tactics of ancient armies.

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