Cover of "Strategy & Tactics" magazine, issue number 134, featuring the title "Anzio Beachhead" with a subtitle "A Complete Simulation Game Inside." The cover shows a historical photo of military landing crafts at sea with smoke rising from naval gunfire. Text on the cover includes "WILDCAT OR WHALE? The historical account of the Allied landings at Anzio", "Hitler's Last Gamble: Danny Parker's look at the place of the Ardennes Campaign in WWII", "A NEW FEATURE: GAMER'S GUIDE" and "Plus much more!" The price is listed as $12.50.
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Anzio Beachhead (1969)

Anzio Beachhead

“Anzio Beachhead” is a board wargame published by Simulations Publications Inc. (SPI) in 1969, designed to simulate the Battle of Anzio during World War II. The game was created by Gary Graves, who sold it to SPI after developing it as a pull-out game in Issue 20 of Strategy & Tactics. The game features art by Joyce Gusner and graphic design by Redmond A. Simonsen. It was initially published as a pull-out game in Issue 20 of Strategy & Tactics before being republished by SPI as a boxed set in 1973 and later repackaged in a “flatpack” box with an integral counter tray.

Why is Anzio Beachhead Popular?

“Anzio Beachhead” is a popular and significant game for several reasons:
– It simulates a crucial battle in World War II, when American amphibious forces landed at Anzio.
– The game is a two-player operational wargame, allowing players to control either the Allied or German forces during the battle.
– The game is relatively simple to learn and play, making it accessible to a wide range of players.
– It provides an engaging and educational experience for players interested in military history and wargaming.

Game Components of Anzio Beachhead

The game includes the following components:
– 17″ x 22″ paper hex grid map scaled at 1,340 m (1,470 yd) per hex.
– 100 die-cut counters.
– 8-page rulebook.

Game Setup of Anzio Beachhead

To set up the game, players place the hex grid map on a flat surface and arrange the counters according to the rules provided in the rulebook.

Gameplay Mechanics of Anzio Beachhead

“Anzio Beachhead” is a two-player operational wargame, with one player controlling the Allied forces trying to break out of the beach and the other player controlling the German forces trying to contain and destroy the Allies before reinforcements can arrive. The game consists of seven turns, each with six impulses.

Game Objective of Anzio Beachhead

The objective of the game is to achieve victory points by controlling territories and completing specific objectives.

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