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Aliens vs. Zombies (2013) Board Game

Aliens vs. Zombies’ is a board game released in 2013 that pits players against each other in a battle between two iconic monsters

  • aliens and zombies. Designed by Nick Hayes and published by Victory Point Games, this game combines elements of science fiction, wargame, and dice rolling to create a unique gaming experience.
  • Game Components of Aliens vs. Zombies

  • Game Maps: Two identical maps, one printed on heavy paper and the other on thick stock, each in three jigsaw puzzle pieces.
  • Zombie Units: Rotting zombies, rotting zombie mobs, fast zombies, fast zombie mobs, tough zombies, and tough zombie mobs.
  • Alien Units: Troopers, UFOs, tanks, leaders, one mutant, and one BFAR (battle faction armored robot).
  • Event Tiles: Ten tiles with various actions such as wiping out units, immobilizing aliens, spawning zombies, or introducing high-powered alien units.
  • Dice: Attack and save dice for resolving conflicts.
  • Game Pieces: Counters and tokens for tracking game progress.
  • Storage: Includes baggies to store game pieces and a napkin to clean counters.

    How To Setup Aliens vs. Zombies

    To set up the game, determine which player will control the zombies and which will control the aliens. Place all ten event tiles face down, mix them, and discard two. The zombie player randomly selects 15 zombies from “the grave” (a container like a coffee cup) and places them on the map. The alien player creates three groups of aliens, each consisting of a trooper, a UFO, and a tank, and places them on the map where there are no other counters.

    Gameplay Mechanics and Game Objective

  • Turn Structure: The game is divided into eight turns, each consisting of several phases.
  • Zombie Phase: The zombie player selects an event tile, draws the specified number of zombies, and places them on the map. The event tile’s action is then resolved.
  • Alien Phase: The alien player rolls a die, adds 1 to the result, and selects aliens with combat strength equal to or less than this number to place on the map.
  • Alien Action: Each alien can move, attack, or perform a special action.
  • Zombie Action: Each zombie can also move, attack, or perform a special action.
  • Combat Resolution: Attacks and saves are resolved using dice rolls, with casualties removed accordingly.
  • Game Objective: The game ends after eight turns. The zombie player wins if 20 or fewer zombies are casualties, it’s a stalemate with 21-25 casualties, and the alien player wins with 26 or more casualties.

    Player Experience

    Aliens vs. Zombies offers an interesting and straightforward game concept that is not difficult to grasp once the rules are thoroughly understood. The game includes thoughtful extras like an extra map and storage baggies, which enhance the player experience. However, the artwork is described as average and not particularly standout. It is a good choice for a casual game, such as on a summer trip or an overnight business trip, but it may not be a game that players return to frequently.

    Pros

  • Easy to Learn: Simple rules make it accessible to beginners and children.
  • Quick Setup: Fast setup time with straightforward instructions.
  • Casual Fun: Suitable for light-hearted gaming sessions.
  • Thorough Extras: Includes useful accessories like extra maps and storage baggies.

    Cons

  • Average Artwork: The art is not particularly impressive.
  • Limited Replay Value: Players might not return to the game repeatedly.
  • Simple Mechanics: While easy to learn, the game mechanics are not complex.

    Personal Thoughts on Aliens vs. Zombies

    Aliens vs. Zombies is ideal for those looking for a light-hearted, easy-to-learn wargame. It is perfect for families, beginners, or anyone seeking a casual gaming experience without the complexity of more advanced games. While it may not offer deep strategy or high replay value, it serves well as a fun, quick game to play in a casual setting.

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