Alexander the Great (1971) Board Game
The Alexander the Great board game was released in 1971 and designed by Don Lowry and W. Scott Moores. It is a wargame set in ancient times, focusing on the conquests of Alexander the Great. Players take on the roles of commanders leading armies in tactical battles across the ancient world.
Game Components of Alexander the Great
How To Setup Alexander the Great
Setup involves placing the hex grid map, distributing the die-cut counters according to the historical deployment of forces, and initializing the morale track. The game requires about 15 minutes to set up.
Gameplay Mechanics and Game Objective
– “I Go, You Go” system for movement and combat
– Sliding morale track to determine combat results tables
– Simple combat resolution using dice rolls and tables
Player Experience
Playing **Alexander the Great** involves strategic deployment and management of troops, careful consideration of morale, and tactical decision-making. The game is noted for its innovative morale system, which affects the effectiveness of troops as their morale declines. However, critics have pointed out that the game’s design flaws prevent accurate historical recreations of the battle plans.
Pros
Cons
Personal Thoughts on Alexander the Great
**Alexander the Great** is a game for those interested in ancient warfare and strategic wargaming. Despite its flaws, it remains a fair representation of an ancient battle and offers intriguing design features, particularly its morale system. It is best suited for players who enjoy tactical combat and are willing to overlook the aesthetic and design issues. For fans of Gary Gygax and early wargaming history, this game provides a unique glimpse into the evolution of wargaming mechanics.
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